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Dreadtomb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #446 | 1.897 | 2.400 |
Gameplay | #448 | 2.214 | 2.800 |
Art | #471 | 2.214 | 2.800 |
Creativity | #541 | 2.055 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
No
Was all the music/sound created during the 48 hours?
No
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Comments
The combat system was really coool! The level design is pretty funny! Great job really!
Found it funny that you need to know to press E on the sign to read it and then the sign tells you that space is jump haha. Seems like if you go off screen for any reason, you won't respawn. The combat was actually pretty enjoyable once I got the hang of it. Would like to see more feedback when blocking an attack though. The sign that told me to jump in the hole reminded me of all the player markings in Dark Souls that would say things like "Try Jumping!"
The levels were fun, but I think I might have run into a bug at the third or fourth room (with the lava and the line of enemies), my character fell off screen and then didn't respawn?
I got the same bug