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Game Jam Progress - Post here! Sticky

A topic by Matthewpalaje created Jun 01, 2017 Views: 12,627 Replies: 451
Viewing posts 61 to 80 of 177 · Next page · Previous page · First page · Last page
Submitted (1 edit) (+1)

First status-report: Mechanics are down, now I'll have to make it not look terrible. At least there's still plenty of time.

Submitted (5 edits)

Some boilerplate-dwarves with interchangeable heads, also here's a flat-shaded one.
I might be giving the theme, I'm going for away here. ;)

Yeah, and imgur-links

Submitted

And a little scenery, including modular pillars and floor tiles.

Submitted

now with lighting

Submitted(+1)

Ok, now Im intrigued lol

Real quick update of what i am doing 

(3 edits) (+2)(-1)


Progress 1.
Hey, reading your post now I found out that my idea is not original at all, but oh well, I already started. By the way you guys are doing great stuff.

So, my game is about defeating zombies before they touch you. By rotating the mirrors to reflect the light beam. Your attack damage increases with the amount of bounces. 

I already have the programming part done. I still need to work with the zombies pathfinding part tho. 

But I just started doing some art with magicavoxel, and I thought I could post some basic progress here.

Hope you guys like :D, sorry for my english

I love the art!

Thanks :D

Shielded

Submitted

Love the art!

Thanks :D, Im trying... programmer art

Awesome!

Thanks :D, looking forward to try your game!

(1 edit) (+1)

My game is going to be a simple 2d game where the player has a mirror that can deflect enemy attacks. I haven't actually started working on the mirror mechanic but I've made graphics for the player and mirror.

(+4)

I think I'am going to post my progress here aswell :D

My first Idea was to make a story based game where you are part of an indian tribe that thinks that if you look into your own eyes through a mirror, you get traped in your own soul. Some day you accidentally look into a mirror and you get traped in your soul. There you need to fight your inner Evil so you can escape from there. Sadly that Idea is too big to do for me because I didnt got so much time this month (lot of school etc.).

So I now made a much simpler game, inspired by the old "Asteroids" game. 

The game concept is the same: Shoot the Asteroids. The new thing is that the lasers you shoot get deflected by the walls so you need to be careful that you dont get hit by them.

The Movement, the shooting, the reflection and the basic asteroid movement is finished. All the art assets are not yet finished and are only prototypes.

 

(3 edits) (+1)

This little project took wayyy long then i thought (because trying to make it prefect in my head) but i'm happy with it!



Looks amazing!

But u mentioned it took too long, so i got a little tip for you (you can use it or not, depens on what u wanan focus on and what u want to create in terms of game mechanics), which u already at least partially got yourself.

Keep the artwork level of items that do not have an actual function, like just standing around, low and put the time u gain into the  important artwork (game chars, enemys, items u can actually use), because changing these later on can be much more work, than just changing some assets that have no function in terms of gamemechanics.

I will take that to heart, The more i work on the assets i find my time ticking away when i could be using else where. But at the same token i have made a lot of assets by hand so far and am way better at using Voxel because of it. :)

(+2)

Man I am not as confident as speaking as I used to be, so dont mind that, I tried to be clear and concise. Anyway, here's a proper video in case Matthew needs to use footage of my game so far.

Submitted

I like the control scheme, cant wait to see more!

Submitted

Hey Kyle. I was a part of the Mirror Game Jam. I inspired by your idea and came up with  reflecting a laser using mirrors. I am using Unity. I'm struggling with making the laser reflect and detect at the same time. I just wanted to know how you used the Raycast to achieve that.

(+2)

Finally am getting a theme going here but this guy looks so derpy 

Submitted

Awesome Tiki!

(+1)

Looks like something that could have been in crash bandicoot !

I was just about to say exactly that haha

Thanks guys there more of them to come

(+2)

Ive done the basic gameplay, I need to work on lvl design, and improve stuff overall :)

(+1)

Also it needs sounds effects, and music...

Submitted

This looks amazing!

Thank you so much !

wow... so. cool. I'm blown away!

Really ? man Im so grateful :)

Submitted

I love the art style!

:), and I really like your clean style

Submitted

I love the look of your game!

thank you !

Submitted (2 edits)

Idea: You are a 50s-70s James Bond-ish character and you have been sent to assassinate an enemy following a line. (With maybe a bodyguard?) And you have 30 sec to place up to {An undecided} amount of mirrors with the ability to ricochet your bullet. After that time, the target follows the invisible line and you lose if he is not dead by the time he gets to the end.

Help: Anyone have an idea for a name, I was thinking a 60ish spy movie title like 'The Vanquilizer' or something.

(This is my first game, and jam)

Submitted(+1)

Thats a neat twist to the reflecting mirror ideas that a lot of us have. I like it a lot! I think you can make the environments progressively crazier (like using mirrors to ricochet bullets off other objects in the world, etc).

Tbh, I wouldnt worry about the name yet - get the basic mechanics working first and a name will come! (At least thats what Im hoping because I have no name or story for my game lol)

Submitted

Thanks for all the info! I love your idea!

James Trickshot? or any other first name with Trickhot as last one? Possibly with some other decorations around,like "James Trickshot, secret agent 036"

Submitted(+4)

Here's a video update from me, now that I have the basic game-play loop implemented:

(Ignore the music, it's just what I had playing in the background when I recorded ^^).

New progress update for my project is now available as well.

"Mirror Escape" Dev log 1: first successes

This also will be my first game made with Unreal Engine 4. I must say, using its C++ interface feels like traversing a very convoluted maze. Blueprints on the other hand are very easy to use and fast to learn. Not everything can be made with them though :(

Also if someone wants to help me with creation of 3D assets, I will be grateful. I know how to use Blender, but i'm not an artist by any definition(just look at that hand model :) )

(+1)

just need to add in feathers and this one is done 

Submitted (1 edit) (+4)

Update 5

  • Decided to go for a different aesthetic - inspired by games like Superhot, Mirror's Edge, and Portal. Im going for a "sterile" environment with simplistic , meshes and a clear color scheme.
  • I also implemented pickable cubes that can now be used on the switches. You can also use the jump pads with the cubes to go from place to place :).
  • Added procedural ramp and procedural pipe (spline-based) to make level creation easy
  • Added Main Menu and Pause Menu
  • Bug fixes :/
Submitted

I WOULD LIKE TO REPORT SIR I GOT ALL MY MODELS DONE ANIMATED EVERYTHNG i dont know how tf to post an image tho but i got over 30 models

more like 60

Submitted
w
wait toning ill make a video of everything

(+2)

Just finished some animations for these guys and they look quite good together in game 

Submitted

Holy shit...so thats how Aku Aku and Uka Uka from Crash Bandicoot would look like if they had legs!

Gj mate, i love them ^^

Thanks man didnt really think of them but i guess they do look simular

(1 edit) (+4)

Been really busy the last couple of days but I've made some progress, can now pick up and pull boxes and imported my character and some simple animations.

Submitted

It is looking extremely good so far :) 

(+1)

Finally fixed a problem I had for hand/arm animations

(2 edits)

Some particle effects, a dust ring that will appear on falling impact and fire. ooh and also sound effects but can't really share them by gif :P
Dust Ring

Fire

Awesome work, I really like the particles !!

(2 edits) (+1)

This should've been uploaded 2 days ago but I had to resolve some issues with my account. So this is my progress, so far..

You play as a spider that can teleport by shooting lasers. Kinda inspired from the Geometry Dash spider. There are also mirrors that reflect your laser, which enables you to reach other places you normally can't. There are other types of surfaces that you can't shoot your laser on, and this is where mirrors come really handy. This is all that I have at the moment, I'm still adding more puzzle-y elements to the game and also more types of mirrors.

Also I'm having a  hard time coming up with a name, so if you have an idea, feel free to suggest.

The mechanics look fun! I can't wait to try it! I have no idea what to call it though :P

(+1)

Hmmm, "Salticidae"? name of the jumping spider family.

Ooo clever name!

Submitted

Looks really fun!

ooooh, TASTY! needs a quick pulse effect along the line on the teleport, otherwise it feels kind of weirdly dry

Submitted(+1)

Update 3

So I had some more spare time so I managed to redo my sprites, still missing a parallax background. I'm pretty happy with the look now so I'll keep moving with this style.

My coding time was dedicated to moving the level editing to pixel colour recognition, allowing me to design levels in photoshop, and better handling of intersections for the anti grav. Still on the mechanics to do is cutting and removing anti grav panels (looking forward to the fun math on optimised mesh triangles :)). I'm not sure yet, but I might do some basic enemies if I get time (patrol and shoot/chase within range).

Here's the vid:

Looking pretty good

Its coming along nicely and looks fun!

Submitted

Wow, this looks really nice!

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