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Game Jam Progress - Post here! Sticky

A topic by Matthewpalaje created Jun 01, 2017 Views: 12,628 Replies: 451
Viewing posts 141 to 160 of 177 · Next page · Previous page · First page · Last page
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This is my new game! (I scrapped the old one because it was very boring)

This game, which I'm naming "Flip side", contains the 'flipping' mechanic which I am extremely proud of :D

The center-piece mechanic allows the player to 'flip' to the reverse side of designated platforms, the players view and gravity are reversed as well. Cubes can be picked up and placed on buttons to activate them, silver cubes can be 'flipped' alongside the player while gold cubes cannot. Buttons can activate moving platforms. And there are unstable platforms that fall (which I forgot to demo).

I spared your ears this time, there is no sound :P


Hopefully I can finish it in time. Please tell me what you think :)

Submitted

Awesome! Cant wait to try it out!

Thanks! I'm trying to polish it up as fast as I can.

Submitted

Interesting mechanic ! I hope you make it in time.

Submitted

Another update! A playable tutorial level and sound effects (well, just one) and music!

This is getting tight for time...

Here's a different shot, one from the models being created. in this case the barn...

Still not got an end mode, but getting there...

Submitted

This is how my game currently looks! I'm afraid that I maybe won't have time to finish it, but I really hope so! This is my first game jam ever so my time management skills are not that good XD.

(1 edit) (+1)

same here >.<

I wasted so much time and even scrapped a half complete project

Submitted

Well, I think that I took on a challenge that was too big for me. I tried to learn SO many new things about making games while I was still in school and when I finally got to the summer break, there were only a few days left on the Game Jam. I think that I'll post the very small and incredibly buggy game that I managed to make but I had planned something mutch bigger.

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I really don't know where to post this but I guess this is an update to my project.

Its... cancelled... ... ... pretty sad I know.

I just can't manage my time with school and this game. I also felt a bit uninterested. I just don't feel like I'm making it. It feels like some sort of homework/chore and I don't want to continue making something I'm not happy with anymore. Well I do have another idea in mind which is super simplistic compared to the previous one but I only got 4 days left, its weekdays, and the maximum time I can use the computer daily is around 2-4 hours? (if I don't have homework and go home super early maybe 5).

So yeah, if you expected something from me, well it's not gonna get out anymore. I'm really sorry. Anyways, I learned A LOT of things from this game jam. I learned that time management is a very important skill to finish a successful game and that you have to posses an  extreme amount of patience, creativity and determination.

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Aww :( your game looked so cool. I understand it turning into a chore, I scrapped my old game because it was boring. And I also understand terrible time management and also (for me atleast) an unclear vision.

Does your game have a menu? You could release an unfinished version.

Your work was both creative and interesting, best of luck to your schooling!

It's super unfinished I tell you. Since the preview I haven't done much changes into it. I'm not sure if I'll upload an unfinished build of it since its just composed of one test level (ehem the exact same level you see on the preview) but if you/some of you would be interested maybe I'll try.

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Didnt see your reply until now (sorry) :C

What you could do is:

1. Post just one long level and that would cut off so much work.

2. (if gameplay is feeling like a boring walking simulator) you could make "keys" that when touched deletes itself and adds 1 to a keys counter; so when the spiders linecast hits a "door" the player can click and delete it which removes 1 from the key counter, that would make levels not a strait path and I highly recommend it. :D

Extremely sorry for the late reply :C

(+1)

LeCluck straight into battle ChickenRoyale:

2 sheep remaining, 2 sheep already cooked!

Wut?

LOL, yep...

Shawn makes it... 1 cluck left with 2 roast casualties

Oh my gawd! this is hilarious XD

Now working on initial AI for LeClucks... This is hard stuff now :/

and finally something thats moves...

Nice! You just inspired me to experiment making a turn based game prototype after the jam :D

Aliens invade the planet! With their superior laser weapons it should be easy to enslave humanity, is it? ... Not if they fight against mirrors!

Hi fellow game makers!
I'm working on a little game where you can reflect laser shots back to the attacker.
Some other participants had the same idea, but I didn't want to change it. I use the game jam as a reason to build a little game engine by myself to learn more about the inside mechanics. I use the LWJGL to get access to OpenGL from Java. Also, I started to learn Blender and made the terrain, the helicopter and the lighthouse with it.

Until now I added the following:

  • OBJ file loader
  • phong shading
  • specular maps
  • shadow mapping (soft shadows)
  • collision detection (including the laser reflection implementation)
  • 2D mouse coords to 3D ray

Unfortunately, I will not finish the game until the deadline, but I learned a lot!

I like the minimalist art-style! And you have the right mind-set, learning is the point of this game jam :D

yep. nice a clean looking :)

Submitted

Had to take a while off the project, but hopefully I can get enough together to submit it in time.

Recently added random item spawning and objectives for the player.

Ai more or less working - not a simple task!

working on some more polish and other stuff to add some more fun to things...

Also trying to deal with title screens:

Hand drawn with imported 3d images.

Name for the game looks like it's gonna be "Miralon"

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The title screen is looking good, the pumpkins are looking kind of out of place though (probably the lack of outlines on them)

I can sort that ;)

Main screen now sorta finished

You can new see the pumpkins on the board. These are static enemies, so don't land on them!

I've always known pumpkins were evil!!!

Submitted(+1)

Final push! Have 2 more nights to work on this as I have to submit it by tomorrow evening.

Good luck everyone!

Level 3 preview:

Submitted

I really like this concept, it has so much possibilities !

Good luck for the last days

Submitted

Thanks Poknh! I'm just glad I got to finish it lol. I really like your game concept as well - cant wait to try it out :)

Submitted

Not doing a video this time, but level 2 completed (except for some final tweaks for presentation)! It's definitely more challenging... I made the solution but even I get turned around and have trouble solving it. Aggravated by the fact that there's no way for the player to see where the laser's going beyond how far they can run in five seconds. Not sure how to fix that without losing the lose condition. Not sure how to fix it, let alone if I have time.

Submitted

Finally finished! Well, even tough i didnt have the time or energy to create the last level i'm quite happy with what i've done during this month. I hope you guys are going to like my game and i look forward to trying all of your amazing games!

https://itch.io/jam/mirrorgame...

HostSubmitted

Congrats on completing the game jam!  I really like the mirror mechanic in your game. Can't wait to try it out :) 

Submitted

Thanks!

Submitted

Just finished !

This is my first jam and i'm really glad i could make it. I learned a lot of things, especially on UE4 since i switched to it recently. Now is the time to relax and play all other games you made =)


https://poknh.itch.io/projecto...

HostSubmitted

Great job getting your game completed! I love your character haha. 

Submitted (1 edit)

Aaand with a less boring name, my submission is complete too:

https://itch.io/jam/mirrorgame...

I would appreciate your comments and feedback, this has been a terribly fun and educative experience and I can't wait to see what everyone comes up with!

EDIT: If you find any game-breaking bugs or the packaging does not work for you, I'll try to fix anything up in the time remaining, so don't hesitate to speak up :D

HostSubmitted

Great job on getting your game completed :) Can't wait to try it out!!

Submitted

2 days remaining. I have 4 levels. To Do list: make 5 additional levels.

HostSubmitted

You can do it!

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I haven't made any levels yet!!! :C

Also my menus look bland and ugly af :P

Only have half the sounds (and music).

And I havent made some meshes and some meshes are being shared :(

But I must tredge on to complete my first game! (besides Pong in Unity ;P)

I guess I'm getting a small taste of what "crunching" is like ;P

Glad some people have already finshed their games, and to those who haven't: whomever you are, I believe in you! You can finish this! We can do this together!

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Getting tight. no sound. menu design in progress:

Looks like there are going to be 6 maps to play with as well... Yay!

Submitted

Finally got it done! You can check out the game here - https://coquigames.itch.io/ver....

At the end, I had to cut down from my original plan of having 10 levels to just 4 :/. I also ended up making the levels easier as I got comments on the difficulty of level 2. All in all, it was a great experience and I cant wait to try out the other games.

Please check out my game and let me know what you think :).

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