For my week 2 update, I got all the gameplay elements I want completed, including sounds and music.
Here's me playing through what will be the final level of the game:
The only things left are a level progression, story and UI.
Here I am, once again
feeling lost but now and then
I breath it in to let it go...
MAJOR UPDATES: - Switches "work", Tried out puzzle mechanic
MINOR UPDATES: - Mirrors now snap to the surface after you let them go.
KNOWN BUGS: - The game freaks out if the player jumps and tries to grab a mirror - Movement still feels kinda awkward - Falling from the stage breaks the game
PERSONAL NITPICKS: - Switch system feels awkward to work with.
have you looked into spawning two players that handle their own movement separately and the camera just switches the possessed player (using the possess node: https://docs.unrealengine.com/...) hopefully I was helpful :D
I had a similar issue a while back when I was switching between 3 characters. Basically the issue is that the movement mode for the Character class is static, so its shared between all characters on the level. So as you switch characters, the new movement mode is propagated to all children of the Character class (see the floating below).
The only "real" fix would be to modify the character class itself. I ended up restricting the switch to when the character is standing (Movement Mode Walking). Does your solution fix the issues on the vid?
I find this extremely impressive, and not just because (as I'll post a video about later tonight) I've been banging my head against the wall for three days trying to get my laser to work in reflecting like that, and stopping when it hits something nonreflective. ;-)
Seriously, that already looks very fun to play.
Update #2
Having a weird bug with lasers, where the debug lines render correctly but the particle systems of the laser beam do not render correctly at the start but once it hits an object then everything is fine. Still need to fix this as well as refraction in glass.
Other additions include weight and light switches and having a tractor beam functionality. Wish I could work on this more but work is getting in the way...