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Game Jam Progress - Post here! Sticky

A topic by Matthewpalaje created Jun 01, 2017 Views: 12,628 Replies: 451
Viewing posts 101 to 120 of 177 · Next page · Previous page · First page · Last page
Submitted

For my week 2 update, I got all the gameplay elements I want completed, including sounds and music.

Here's me playing through what will be the final level of the game:

The only things left are a level progression, story and UI.

It looks fun! can't wait to play it! :D

Submitted

First update video showing 3 of the puzzles in the tutorial level

Still need to work on the pushing animations and add more animations as well as sound and more levels. 

Submitted

looks really nice.  One question, why can't the blue guy get on the movable platform and just be pushed with the platform across the pits?

Submitted

The movement of the platform does not transfer to the player

Nice! You got very fun looking puzzles with a simple to understand mechanic. Can't wait to try!

Submitted

Very nice!

First post and first look at unnamed mirror game

it's a sheep!

Submitted (1 edit)

Here I am, once again
feeling lost but now and then
I breath it in to let it go...


MAJOR UPDATES:  - Switches "work",  Tried out puzzle mechanic

MINOR UPDATES:  - Mirrors now snap to the surface after you let them go.

KNOWN BUGS: - The game freaks out if the player jumps and tries to grab a mirror - Movement still feels kinda awkward - Falling from the stage breaks the game

PERSONAL NITPICKS: - Switch system feels awkward to work with.

Submitted

Found a pretty interesting game bug in my game that i thought i would share.

If happens when you jump with one character and quickly swap to the other so the character in the air gets the opposite characters jump speed  

How do you handle character movement?

Submitted

A script that is attached to the main camera enables handles movement depending on the active player

(1 edit)

have you looked into spawning two players that handle their own movement separately and the camera just switches the possessed player (using the possess node: https://docs.unrealengine.com/...) hopefully I was helpful :D

Submitted

I found a easier way to fix the bug. Al i had to do was set the verticalVelocity = 0; when u swap characters

Lol that works too and is much easier :P

Submitted

I had a similar issue a while back when I was switching between 3 characters. Basically the issue is that the movement mode for the Character class is static, so its shared between all characters on the level.  So as you switch characters, the new movement mode is propagated to all children of the Character class (see the floating below).

The only "real" fix would be to modify the character class itself. I ended up restricting the switch to when the character is standing (Movement Mode Walking). Does your solution fix the issues on the vid?


Submitted

Yeah u can no longer give one characters jump speed to the other

Real simple fix 

If you go to you character movement and look for update physics with no controller and set that to true it will stop that

Submitted

Lol, i have the same problem

Submitted

This is what I have so far just the player breathing animation -_-' 

game board testing the shape...

map loading with vegetation


Submitted

today logged on to my project to find that I must have changed something and the whole main mechanic is broken😥

I feel your pain. Hope you managed to fix it!

Submitted

I fixed it am now in the final stages of polishing! Yay!

adding new models - none of this is bought in (created in a custom written low poly modeller), even the engine is custom written, so no Unity, Unreal etc...

(1 edit)

correct me if I misunderstood, but are you saying you wrote your own 3d engine?

Ps: I love the art! kinda reminds me a bit of osrc

Yep. wrote the 3d engine the shaders the 3d toddler too... plus some other editors along the way.

Teach me your ways new senpie 0.o

Submitted

Very impressive! How long did it take you to make your own engine? Are you using any libraries at all?

only openGL. SDL is being used by the language, but all of that is hidden.

The engine took about a week to get running, but I did have all the work from the 3d editor which took months of tinkering and learning

Submitted

Wow! I feel like all that experience would translate into better using / modifying other engines if that time comes (like better understanding rendering techniques etc so you can modify UE4's source to your liking). Keep up the good work!

maybe in the long term that might be something I look into. But Unreal/Unity are big code bases to find my way around. I've tried Unity, but didn't like the editor ;/

Submitted

Update #7

  • Added a save / load system that keeps track of all the levels completed and allows you to select your levels from a list
  • Added 2 new hazard mechanics
  • Added tutorial messages to give the Player hints
  • Worked on level 1 (almost done) and started level 2
(2 edits)

I swear you used some sort of black magic to make this so fast!

Submitted (1 edit)

I wish I was using black magic tbh - its taking a lot longer than expected to make these levels lol

Well your game definitely looks the most polished so far :D

Submitted

Thanks :). I just hope its actually fun to play when I'm done!

I restarted from scratch because of that very reason :P (not actually being fun)

Submitted

Update Number 4.

Fixed some bugs and made the game feel nice(r).

Submitted

I find this extremely impressive, and not just because (as I'll post a video about later tonight) I've been banging my head against the wall for three days trying to get my laser to work in reflecting like that, and stopping when it hits something nonreflective. ;-)

Seriously, that already looks very fun to play.

Submitted

Hi Fobok,

A lot of us are doing some kind of mirror reflection mechanic in our games - if you are struggling post a vid of your issue and we will try to help you :)

Submitted

Good idea, thanks! I mentioned it in my update video but didn't go into too much detail. I'll post something in a bit. 

Submitted

Update #2 

Having a weird bug with lasers, where the debug lines render correctly but the particle systems of the laser beam do not render correctly at the start but once it hits an object then everything is fine. Still need to fix this as well as refraction in glass.

Other additions include weight and light switches and having a tractor beam functionality. Wish I could work on this more but work is getting in the way...

still unnamed, but here is a shot of card designs

You can see haw the cards are made up from a 32x32pixel font then coloured and layered in the map editor. this is all 2d stuff, but hoping to merge everything together

Pretty!

thanks, I thought I'de post a pic with the dev tools as well. I've now got 3 card types with 7 actions. Working on getting the deck sorted and then fitting it all together...

Everytime I'm more and more impressed and intrigued how its played.

Currently the actual play is still in my head. but it's a sort of card game:

You get a card and it will allow you to do certain things. these will be mirrored if possible.

The aim is to get from one side of the board to the other (i think)

Can't wait to play the finshed version

Submitted

i decided not to post gameplay cuz i dont wanna spoil it

Submitted

Finally finished the first Level! But the character still looks garbage.

Nice! I like the mysterious, dream-like, setting with all the Norse letters. Also your character looks better then mine ever will :P

Submitted

Those are Celtic Runes. I looked up the meaning of them and chose all that have something to do with beginning or challenge. It is the one thing that added the most asthetically to the level and took the least amount of time since they literally took only 10 minutes to implement.

Nice! I like how you did your research. And it is usally the small things that can make it look just that much better!

working out the correct mouse locations needed for 3d hit tests:

Submitted(+1)

Update 4:

So I smoothed out some bugs, added death and respawn tracking,  finished off the sprites and tiles for the first level. Here's a rough outline of what I'm going for.


Everyone's posting such cool stuff! I'll have to check these pages out more often.

Submitted

Heres my day 5 update.

Sorry, no video today :(

loving the look of this

Submitted (1 edit)

Me too!

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