GALAXY GOONS is a rules-lite space fantasy RPG that is a hack of Tunnel Goons. You play as a galaxy goon, a down-on-your-luck space adventurer that probably won't survive very long. I am amazed by how much the author managed to fit on 5 A5 pages; which contains a complete rule set, as well as setting the tone for the lethal-yet-quirky space adventures. I love how there is always 3 or 6 of everything, which just feels very neat. By describing both the goons and the galaxy in three adjectives, there was enough to create an image in the readers' mind, but also plenty of room for the players to expand upon. Similarly, the goons have three aspects and three items on them, which provides enough to help a player create a backstory but not too much that would hamper the player's creativity. The 6 guidelines on playing a goon is also elegantly written, giving the players a sense of what it is like to be a galaxy goon. It has been a fun read, and I would like to play it at some point.
If you want a good peek into the SEA rpg scene, take a look here and you won't be disappointed. This is the strong beginnings of a game in development, and already has everything you really need to get going. Like it says it is a clever fusion of Knave/UVG/BLB with a really compelling SEA feel to it. Flavorful examples for free-form skills, a flexible and elegant system, and pay close attention to the use of two dice for combat - one d20 for hit and another for damage - you choose which!
Rules-light, minimalist, the terminology used for stats and such is appropriately themed. The skills were interesting to see and definitely the highlight.
The issue that I saw is some acronyms weren't defined (such as TN, which I presume to be the same as a difficulty check). Grip seemed like a confusing stat because it maps to effectively the same as ATT Defense of Willpower.
Otherwise, a good alpha.
This is a good game and I'm excited to try it out, run something in it, and write something for it!