Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Smash & BounceView game page

Pong meets brick breaker! There are now bricks with power ups between the 2 players!
Submitted by choZ3N — 20 days, 8 hours before the deadline
Add to collection

Play game

Smash & Bounce's itch.io page

Results

CriteriaRankScore*Raw Score
Overall/Fun#213.0003.000
How polished/complete is it?#233.1673.167
Overall#272.8332.833
Innovation/Theme (If the optional theme is used)#312.3332.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Kept getting beat, either its too hard or im too bad

Submitted(+1)

Interesting game, I like the concept. I would have liked a little more control over the ball collisions, for example, forcing the ball to go left if it hits the left side of the paddle rather than perfectly following the angle of entry.

(+1)

for me the paddle wont even spawn in

Submitted(+1)

I love the concept! I feel like you might want to take a little more inspiration from Brick Breaker than Pong here with the paddle physics. Right now, when the ball hits the paddle, it just bounces off the paddle like one would expect given the angle. However, that doesn't give the player any control over where the ball goes. In Brick Breaker, to make this less frustrating given the goal of breaking the bricks, the ball bounces back at different angles depending on where on the paddle the ball hits. If the ball hits in the center, it bounces according to the angle it approaches the paddle. The further from the center the ball hits though, the more the angle will be adjusted in that direction, almost as if the paddle where a semi circle instead of a rectangle. Honestly, this one tweak would give a ton more replay value to the game.

Developer

Thank you for the great comment and excellent suggestion. I will try to implement this for the next version shouldn't be too difficult.