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DEBT ESCAPE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #9 | 3.556 | 3.556 |
Theme Implementation | #12 | 3.000 | 3.000 |
Gameplay | #15 | 2.444 | 2.444 |
Audio | #16 | 2.778 | 2.778 |
Overall | #17 | 2.667 | 2.667 |
Fun Factor | #26 | 2.111 | 2.111 |
Special Object Implementation | #38 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Main characters business failed, and the main objective of the game is to die. to win you must lose.
Tomatoes are healing items that get into your head and make you think you want them. you don't.
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Comments
Great game and cool implementation of the failure theme. I wasn't able to win the game but I had a good time.
To fix your character looking blurry you should change your camera2D Process Callback setting from Idle to Physics
Nice work! Really clever idea
Thank you!
Very cool idea, and some very pleasant level design as well! Unfortunately the timer doesn’t seem to go past 0 (played on web)
thanks for the feedback!
it was a custom clock so i could have made it go into the negatives, instead i clamped it at 0.
wasn't until i read this that i realized negative time can act as a way to show off how long you stalled with gnomes spawned