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Escape From Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #55 | 3.111 | 4.400 |
Concept | #77 | 2.687 | 3.800 |
Overall | #79 | 2.546 | 3.600 |
Enjoyment | #81 | 2.404 | 3.400 |
Presentation | #94 | 1.980 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
only me Androcius
Software used
Unity, Piskel
Use of the limitation
I used it as a meter for attack, so when you attack an enemy your health goes down BUT I also incorperated a little multiple choice like mechanic where you can help or destroy other souls with your HP. The end is different based on how many Hp you got and how many souls you destroyed or helped.
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Only two.
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Comments
Good gamplay, very good precentation and i like your laser .How did you it?
Nice Nether vibes :)
i love your pixel but i think some animation can bring it more to life ,just some stretching based on mouvment direction is enough, and sound effects would be nice too.
also give the player and the platforms a physics material 2d with 0 friction and bounciness to stop the player from sticking to walls.
the multiending idea is very unique and i havent seen a game here that did it aswell,Good job.
Thank you for the feedback :) I fixed the movement but won't upload until the jam is over so it's fair. Again thank you , always loved multi ending games, and want to make a "bigger" one in the future . :)
you're welcome friend, i would like to know what you think of my game too.
I checked it out already, left a comment as well :D
Controls make this game hard to play, but I like the idea =)
And this mechanic of helping souls are great and interesting because it's not like 100x souls with same dialog but unique ones. And this is keeps interest up)
Can you please give me a little detail about the controls? Is there problem with the jump or the problem is that the player gets stuck to the wall very often? I ask so later I can fix these. Thank you for your feedback :)
A little bit heavy and slow. But main problem - yeah, stuck on the wall and platforms.
The concept of the game is very great, I like the idea, however the movement needs reworking and adding sounds would be an amazing addition.