Play game
Filthy Aliens's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #92 | 2.324 | 3.000 |
Enjoyment | #94 | 1.936 | 2.500 |
Overall | #102 | 2.066 | 2.667 |
Concept | #102 | 2.195 | 2.833 |
Presentation | #109 | 1.807 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Frankcisco Gil
Software used
Unity
Use of the limitation
Catch fish and use them as ammo
Cookies eaten
Im not sure, but between 3 and 6.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Well done! I like this 2d mechanic and the gameplay. The art style is nice too. Music, just Epic!
Nice! your game is a bit like mine's but i would never thought on using fish as ammunition! this idea is really neat! also like the phisics on the fish and the fact that UFOs drop junk to the sea instead of shooting or abducting you
Thx for taking the time to play it and commenting, specially because that made me play your game and it is maybe the best one I play from this Jam. Keep it up, You just got a follower.
This is really cool ! I love the idea of having to concentrate on two things at the same time. Makes for some frenetic and chaotic gameplay.
One bit of feedback is that the boat's movement is a little speedy and hard to control at first.
Cool game
Thx for playing and leaving feedback! for some reason the boat wasnt moving that fast in Unity. now I know to playtest the build a little more for my next Jam!
The idea is great, but the execution could have been better.
First of all, the artstyle: There are sprites with higher resolution and quality than the others, and they are blurry, which kind of breaks the pruposose of pixelart. When you use assets, you need to make sure they look similar enough to belong to the same game.
The gameplay is a bit confusing, the player moves way to fast, and I'm not sure what exactly killed me.
But, after all, it is addicting :)
Thanks for the feedback! for some reason when I was creating the game, the movement wasnt so fast in Unity, I make sure to test my games more after the build. And about the art, you are totally right.
thanks for taking the time!
Are you aplying the movement in Update()?
If that's so, you have to multiply it by Time.deltaTime (the time between a frame and another)
That way, independent of how slow or fast is the computer the game is played on, it will move the same speed!
Cool idea
Thx a lot!