Nice game. Very beautiful art and interesting concept. Think would be cool if the movement had more variety tho, like being able to dash or jump, or some crazy twist
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Archer Exam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #14 | 3.944 | 3.944 |
Enjoyment | #37 | 3.000 | 3.000 |
Overall | #44 | 2.986 | 2.986 |
Concept | #45 | 2.889 | 2.889 |
Use of the Limitation | #85 | 2.111 | 2.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
AleSkoT (Discord AleSkoT#8716) - Game Designer, Level Designer, Programmer, PM; Tlemsan - 2D Artist, Sound Designer, Composer.
Software used
Unity, Aseprite, Photoshop, FL Studio
Use of the limitation
You should move non stop, otherwise, your rating will decrease.
Cookies eaten
Huge amount of cookies, pizza and coffee-cola ^_^
Comments
The art is so cool, the music(and sound effect) is great, the mechanic of the arrow is good
good game :)
feedback:
1- the player mechanic is so slow in motion
2- I didn't know where to go, If there is a mini-map will help a lot
the tile set looks super cute! i found the cat block really amusing :D the sounds of the arrows fit perfectly, that makes it fun to shoot and rewarding to hit.
the only thing i would change is regarding the limitation. maybe making it impossible to stop and only change directions would bring more depth into the controls, but it would almost be a completely different game i guess ^^
The game is beautiful. Some targets requires you to explore off the road which is not that obvious considering you've been told to keep moving.
AMAZING ART! Probably one of the best looking games of this jam. Is it using premade art or did you make all of this during the jam? You might also want to add extra powerups such as: Higher move speed, Faster arrow cooldown, etc. Also, a minimap would really help the player to find all the targets. Great submission!
Thank you!
Yeah, it's pre-made art: I pointed out it on the game page)
(Repeated from another comment) I have a lot of ideas about some buffs and boosters, moving targets etc. I just ran out of time during Jam to complete some catchy additional mechanics. And will add all the stuff in the next versions)
(Sorry for repeating, don't want to seem impolite)
I really appreciate your ideas!
Keep in touch for updates)
Really enjoyed! Artstyle is amazing, everything works together really well, would be nice to have a detailed skybox tho to really bring the world alive :)
Graphics and sound design are great! Actual gameplay was abit lacking, could of done with abit more.
Maybe moveable targets? a dash or a jump?
But I dont know how feasible that would of been in 3 days.
overall a solid game! loved it :D
Thanks a lot!
(Repeated from another comment) I have a lot of ideas about some buffs and boosters, moving targets etc. I just ran out of time during Jam to complete some catchy additional mechanics. And will add all the stuff in the next versions)
(Sorry for repeating, don't want to seem impolite)
I really appreciate your time spending and ideas! Keep in touch for updates)
Great game with potential. I want to highlight separately the design of the character, it brings a smile. Art is fine. Gameplay lacks dynamic experience, like moving targets, moving platforms, moving obstacles in my opinion. Maybe make props destructible to make them more interactive.
Congratulations on finishing the Jam!
The gameplay seemed slow to me. Waiting for the arrow to be ready was really aggravating, seeing it say 0 seconds and thinking "OK, so what am I waiting for then". The arrow cooldown was also placed in an inconvenient spot where I constantly was looking away from what I was doing disrupting the gameplay, maybe try displaying it over the player (maybe as a progress bar too) ?
Movement speed could use a buff too and maybe different kinds of targets, slowly going around to shoot 40 targets that all just sit there was pretty boring.
Thank you for your comment!
Yeah, I'm planning to fix and balance "cooldown system": I have the same thoughts about it. "Progress bar on a player" - that is cool advise, thx!
A lot of ideas about some buffs and boosters, moving targets etc. I just ran out of time to complete some catchy additional mechanics. And will add all the stuff in the next version)
I hope you will check out the next versions of my game!
One of the most pretty games in the jam as far as art goes. And mechanics are decent.
This game looks really good, but I wonder if all art & programming were done in the minijam window? The assets look a bit 'too good' for such little time.. but who knows :P
The moving around feels really good, with the wobble and everything.
I do miss a bit of gameplay though, like, it's pretty casual and there's little sense of tension.
Thank you for your comment!
I pointed out on the game page, that we use the free asset for art (It's not punished, as I know). But in the next patch, we will remake all art part by ourself.
I'm going to polish balance to create a bit of challenge)
I really appreciate your attentiveness. I hope you check out the next versions of my game!
Have a good Jam!
I find it a marvel of the game. 2d art makes it look like 3d and the mechanics are very well followed. But the options button does not work.
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