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A jam submission

Hookie - The MountaineerView game page

A unique platformer where you can't jump or stay still!
Submitted by Aman Trivedi — 2 hours, 13 minutes before the deadline
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Hookie - The Mountaineer's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#283.3333.333
Enjoyment#373.0003.000
Concept#403.0003.000
Overall#462.8672.867
Use of the Limitation#832.1332.133

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Aman Trivedi

Software used
Godot

Use of the limitation
The Limitation was "No Stopping" and hence I incorporated a climbing mechanic where staying still on a wall would cause it to break.

Cookies eaten
3

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Comments

Submitted (1 edit)

The game has potential.

Pros:

  1.  Looks polished.
  2.  Music is good, fits in very well
  3.  Art is great.

Things to work on:

  1. The background and the foreground feel disconnected.
  2. The game should focus on one core mechanism, it feels like the game is trying to mix-n-mash a lot of different things.

Hope it helps!!!

Submitted

The graphic seems a bit disconnected between it

Submitted(+1)

Good game :) It took a while to understand that hook works more like a short-length teleport. And then it becomes more fun. But I very much asking to give a player a space to mistake, it made me sad, when I need to restart the level when missed with a hook. Maybe, when you teleported by hook check the ground if the player in the air makes short slow-motion to get time to react on the nearest wall.

Developer(+1)

That's a very good idea! Thank you.

Submitted(+2)

I have much to say to this game, because i see potential in it, but it has some issues. 

1. The game is too complicated too fast. By that i mean: Don't throw everything at the player at once, but rather introduce everything step-by-step. E.g. in the first level you could already have 1 grappling hook and you could have a little text that says: Look, here you can see how many times you can use the grappling hook. In level 2 you could introduce fruits, and in level 3 you could introduce breaking walls. Just introduce everything slowly.

2. I know: The wall being destroyed is the main mechanic of your game, but it's actually the thing i found the least fun. It's just frustrating and when it happens i think: "Oh, well, then let's restart". I would rather have wall climbing or the grappling hook as your main mechanic.

3. I noticed that the door is over the player rather than the other way around. Just a minor bug.

Other than that, this is a fun game  and i hope my critique didn't sound too harsh, i just wanted to say some things that could improve it. I hope that my feedback was maybe even useful, and it would be really nice if you could check out my submission too. Thanks! :)

Developer

Thank you so much for the constructive feedback! I really appreciate it and yes, I'll add a tutorial to the game.

Submitted

Love the visuals, very cute

Submitted

Fun game! Finished all levels, it felt like you could cheat a lot of them tho by grappling through walls, either way enjoyed playing :)

Developer(+1)

Thank you so much for the constructive criticism. I've updated the game with patches for this and other related bugs. 

Submitted(+1)

Really interesting puzzle platformer. Played the whole lot. Enjoyed it more than Celeste! 😁 Agree it needs a tutorial. I think the exit door is a little buggy too. Originally I thought tiles were disappearing for no reason but then I realised they're collapsable tiles. Enable the full screen button too if possible!

Submitted(+1)

It is a decent game but definitely needs a good tutorial. Because if I didn't figure it out for 5 more seconds I was going to quit.

Submitted(+2)

Fun game, but I think it'd be better if you explain about the power up