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A jam submission

BlankView game page

rhythm-based 2D platformer
Submitted by spacenomad (@space_noomad) — 10 hours, 34 minutes before the deadline

Play game

Blank's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#493.0003.000
Concept#532.3332.333
Overall#562.3332.333
Presentation#562.2222.222
Enjoyment#571.7781.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
spacenomad (me) - https://twitter.com/space_noomad

Software used
godot

Cookies eaten
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Comments

Submitted

This seems like a good start for a platformer game! I like the aesthetic choice of having a bright background and dark characters in the foreground. Controls are a little awkward, though - I got caught on a few walls and I missed a few jumps because the key press didn't register, and in the end I just started holding down space to attack constantly.

the controls are a bit difficult but i get the concept of the game plus i like the parkour aspect but it can get hard when the black blobs are so close to the edge of the platforms 

Submitted

This is a solid base.  I'd say you could use some improvement around the jumping physics, especially on determining when the player is grounded and can jump again.  I'm not sure if you meant for the player to be able to stick to the walls.  The pattern at the bottom of the screen didn't seem to matter much, so I'd love to see that be more deeply incorporated into the game.

Developer

thank you for your comment, i appreciate it ^^

yes, i'm planning on making the movement better after the jam, i just didn't have time to incorporate it all in the short period of time sadly xD
and yes, the pattern does matter in the game - if you press space when the long thingies don't touch the yellow line, you won't be able to attack