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Candy Cal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #29 | 3.653 | 3.875 |
Overall | #41 | 3.300 | 3.500 |
Concept | #42 | 3.300 | 3.500 |
Enjoyment | #46 | 2.946 | 3.125 |
Use of the Limitation | #53 | 3.300 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Development & Design - Tyler Holloway Creative Director - Nicholas Hellyer
Software used
Unity
Cookies eaten
not enough
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Comments
It was a little bit too hard for me. In my opinion the character is a little bit too slow and the items from the fridge a little bit too fast, so you have very little time to react. Presentation was very good though :)
Fun little game with a cute style. I like how the instructions and everything was presented through the character. The only thing that was difficult was remembering what I had already caught on the tray, since they were overlapping each other. Other than that, great game. ^ ^
Fun little game with a cute style. I like how the instructions and everything was presented through the character. The only thing that was difficult was remembering what I had already caught on the tray, since they were overlapping each other. Other than that, great game. ^ ^
The game had a frustrating bend, where the controls didn't allow for much control when a errant butter came flying out of the fridge.
Cute :) I liked the concept and the execution was tight too.
Well executed! I would add in the main menu how to activate the "Start game" as I had to read the instructions to figure out that it was a double press
I like the game but I woldnt have made the throwing ingredients so random
Nice in both graphic and audio, use of limitation is ok. It's really challenging for such a simple concept, very well executed!
This game had superb visuals for such a short time frame. The premise was charming and the gameplay unique. It was a bit confusing to hit the arrow keys in the menu, and the dialogue was a bit slow, but this was well executed. Another quick thing, if I'm being nit-picky, is the balance between the move speed and the reaction time was a bit unfair, but otherwise, keep up the good work!