Amazing. I had a hard time with the spacebar as reset as others pointed out, but other than that this was really enjoyable!
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Demon Chicken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #1 | 4.500 | 4.500 |
Enjoyment | #3 | 4.100 | 4.100 |
Overall | #3 | 4.125 | 4.125 |
Presentation | #5 | 4.200 | 4.200 |
Use of the Limitation | #22 | 3.700 | 3.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Chirpy lol
Software used
Gamemaker2, Asesprite
Cookies eaten
Purple
Comments
I had fun! I loved the way the chicken moved, it felt really alive. I think you definitely picked the right style of animation for the game. I also really liked the music during the intro/explanation. Echoing what an earlier commenter said about jumping, specifically getting from the second to the third checkpoint was aggravating the first time through. Shaking the window on startup made me laugh out loud. Overall a fun time!
The concept is really crazy and funny! I had some difficults in jumping and reaching platforms but i really enjoyed the game and finishing it.
Mixed feelings on this. One the one hand, I absolutely adore the aesthetic, and the visuals are really juicy while staying within the limitation. But on the other hand, I could not get very far, and there's a few off-putting design decisions—like how you'll jump immediately after landing if you don't release the jump button fast enough, in a game where wasting a second getting back into position to do the next jump properly can literally kill you—that I had a lot less fun playing it than I did looking at it. At any rate, it's still an absolutely incredible game to have pulled off over a weekend, and I'd love to give a post-jam update a try
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