Cool game! Really like the music. Controls weren't super responsive; not sure if it's my computer or what.
Good job!
Criteria | Rank | Score* | Raw Score |
Presentation | #18 | 3.517 | 3.625 |
Enjoyment | #23 | 2.668 | 2.750 |
Overall | #30 | 2.759 | 2.844 |
Concept | #34 | 2.789 | 2.875 |
Use of the Limitation | #40 | 2.062 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Aseprite, Unity
Cookies eaten
1
Cool game! Really like the music. Controls weren't super responsive; not sure if it's my computer or what.
Good job!
Very solid game, art style was nice and consistent! The game was very enjoyable, controls could use a little tweaking-which is to be expected of course in a 72 hour jam. We got locked in some level where no enemies spawned but had fun along the way! We'd love to hear some feedback from you on our game and a rating if possible :)
Nicely done! Could use a bit stronger gravity, but I loved the sound and presentation!
The music and animation are really nice! But I didn’t get the limitation in your game… Is it order/chaos?
Glad you liked it. It was order and chaos. I intended to apply the shader that makes the ground assemble and disassemble to everything (and not only the bridge in between stages) but it somehow made everything the same texture so I have to not include it last minute. That might be why my intention isn't clearly communicated.
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