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A jam submission

Archeologist's apologyView game page

Submitted by 4efk (@fourefk) — 4 hours, 31 minutes before the deadline
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Archeologist's apology's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#143.2214.200
Enjoyment#282.4543.200
Overall#292.7613.600
Concept#302.9143.800
Presentation#382.4543.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
I did everything by myself

Software used
Game made in Python with Pygame. I used PyCharm IDE

Cookies eaten
With precise measurement....exactly 0

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Comments

Submitted(+1)

Hey great job! I love the aesthetics and sound design, and your dialog bubbles are very funny! I would recommend to, in your next game jam, pay attention to giving the player a stronger sense of progression, which feels like it is missing in this game. It is there -- the music speeds up, the mummies spawn faster, and the score is increasing -- but it isn't strong. The more you can make the player feel like they are getting somewhere -- and really bash them over the head with the idea that they are progressing -- the more fun it will be!

I'll also add something else, something I read in an article a while ago. I'm not sure this is the same article, but it is very similar: https://www.psychreg.org/why-people-play-video-games/


The idea is that there are three main reasons people enjoy video games: feelings of competency, autonomy, and relatedness. A lot of games focus on competency, and that's the one related to your game: you have to make the player feel like they are really good at the game. You want stakes to feel very high, but you also want the player to succeed. For this game, I didn't have a hard time avoiding the mummies, so as far as making sure the player can succeed, you're good; but how can you then make the stakes feel higher? That's up to you! One thing is adding that sense of progression; if I feel like I've gotten somewhere, then dying will feel like losing all my progress! The stakes will increase as I play the game! There are plenty of other ways to raise the stakes, I'm sure, but that's just an example.


I'm no professional game designer (as you might find in my own entry); however, I hope these ideas have been helpful!

Developer(+1)

Wow that's long :D. Thanks for the comment. I know what you are talking about, I'll try to do something like that in my future game. Thanks a lot again!

Submitted(+1)

Very funny game! The politeness of the character and mummies really makes this different than the expected top-down shooter, solid entry! And congrats on your 1st jam as well :)

Developer

Thanks a lot! I'll try your game as well. :D

Submitted(+1)

Hey, I don't know if it's my laptop but when i click the main.exe file, there's a pop-up that says "Windows cannot access the specified device, path or file..." I extracted it with Extract here, extract to, and extract files but nothing changed. I also downloaded main.py. Did I miss something? Also, congrats on your 1st jam!

Developer

That's unfortunate... I don't think you missed anything. Only thing u need to do is when some 'windows protected your PC' popup shows u need to click 'run anyway' but I guess it didn't even show to you.. and thanks for the gratulation :D

Developer

Btw, what my tester did was that he downloaded .zip file. Right clicked it, did 'extract all' and run main.exe and it worked....

Submitted(+1)

Little yet funny game! The concept of apologising to those angry mummies, and those not killing you when they catch you is great!

Developer

Thanks a lot :D

It's my first game jam so i'm kinda worried about how the game is.

Thanks for your comment!