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Fading memories's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #15 | 3.409 | 3.409 |
Art | #17 | 3.818 | 3.818 |
Gameplay | #28 | 3.227 | 3.227 |
Presentation | #30 | 3.182 | 3.182 |
Overall | #30 | 3.200 | 3.200 |
Use of the Limitation | #59 | 2.364 | 2.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity
Cookies eaten
the artist 20 the coder -1 the secondary coder 69
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Comments
I loved the first part, the red eyed guys were legitimately scary sometimes. Hope you get the chance to flesh out the second part more!
we hope so too!
Very fun but also very repetative game. Very cool lightning effects.
Loved the setting and how you incorporated memories into this! I found the raycast targeting was a bit off though, as you couldn't shoot in a direction but rather at the specifc target - one or two groups of enemies also moved too fast for the reload time but other than that it was really cool! I could totally see this being fleshed out in the future, becoming like a dystopian tower defense with decision making in between waves - super cool!
thanks
nice game. So satisfying to play.
thanks :3
I really liked the intro cut scene and the first genre, but I think the second genre didn't have much to it and could've been improved! Still a cool entry that I liked!
well the second one was made super fast
Nice game, second part lack a bit of visual, but overall fun short game. Might be a good prototype for bigger game :)
yes dude, but we have to restructure the code, it is quite unreadable.
Really nice little game, beautiful art style and juicy sound effects, really nice game!
thanks dude
This game brings back memories :')... of a game called Last Dawn (one of not many good games made in Delphi). I even took a trip into the Google which didn't bring meaningful results... Then I entered my old 2010 server to find this game deep in the archives, find the author's e-mail and send him a message asking if he has it hosted somewhere or if I can host it so I can share it with you.
Thanks for the mmrs :).
you are welcomee
I really liked the art! I also liked how the rifle, instead of just rotating it there was different sprites! It was also really good how the different people went at different speeds so it meant you had to focus on timing as well as who to shoot! Overall, I really enjoyed playing!
Yep, it was a nice experience, thanks
Visuals are amazing. Sound effects too. The fast ones were really hard to hit and I really liked the fact that you incorporated the hit pause effect. Although it feels like it could be shortened. Overall, well done. The particles here made me go YES
thanks for feedback
This game is atmospherically beautiful. The visuals and ambient noise blend really well with each other. The sound effects are punchy and satisfying, and gives you good feedback on kills/hits. I would've liked to have been able to skip the beginning explanation and get back to the gameplay, and because the lack of info in the base manager I had to restart often as I didn't know how my choices impacted my people. However, I think the base management idea works well with the 2D shooter aspect of the main game, and would like to see both areas expanded on. I really enjoyed this game, and will be keeping a watch on it in the future :)
Okey dude thanks for feedback. Maybe we will turn it into a fully playable thing.
No problem, I enjoyed the world your game conveyed and it easily felt like one of the most polished games I've played from this jam.
dude we will make an update to skip that part with the intro and a restart thingy and quit thingy thanks for feedback
Great submission! Shooting feels nice and satisfying, would like more details on managing/rebuilding society as I felt as though I didn't really know the impact of each choice. This could def be expanded further.
I said dude we need a lot of staff, he said we have 3 days and you have slept one.