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A jam submission

OwOasisView game page

"Don'Touch mah watah!" ÒwÓ
Submitted by Piellow — 2 hours, 50 minutes before the deadline
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Play gam! OwO

OwOasis's itch.io page

Results

CriteriaRankScore*Raw Score
Art#93.9093.909
Use of the Limitation#193.3643.364
Gameplay#213.1823.182
Presentation#233.2733.273
Overall#293.0553.055
Audio#531.5451.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Lord Pillows the forever alone (but i think i'll call somebody to make a music)

Software used
Constuct 3, and a bit of Microsoft Paint

Cookies eaten
idk, i didn't count

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Comments

Submitted (1 edit)

I love how the motion is shown in the melee attack and throwing animations! The art is very simple and crude but at the same time looks good. Just a couple of minor issues, I think - the sand (background) is too saturated, taking some attention away from the monsters, and the health is white text on a bright-orange heart which is hard to read.

The gameplay is quite fun. As you've mentioned yourself, though, the jumping is useless, and I've noticed that my health doesn't really matter. You could do away with the jumping control and the health (taking damage is still to be avoided because it slows you down) and the gameplay would still be the same. Or, of course, you can add reasons for them to exist, such as more damage being dealt, enemies that attack and shoot, and some things that roll on the floor towards you and force you to jump?

Edit: An idea to make the jump useful - you can make the jump faster than running and make hitting enemies while falling down deal more damage. Unfortunately it's not my idea - it's how it already is in Minecraft - so I don't know if it's okay to implement it.

Submitted

haha skeleton go BONK! :^)

Nice gameplay and cute art. 

Developer

Thanks! :D

(also, it's supposed to be a mummy)

Submitted

I really liked the effects in this one, the MS paint look actually works quite well here! It was satisfying to wack the enemies into oblivion with my giant cactus, and the throw animation is glorious. Nice job!

Developer

Thank you!  :)

Submitted

Man I ended up playing this more than I thought I would, I just really enjoy watching the main character swing his massive cactus. I really like the rearm animation where he uses both hands to get a new weapon. Great work

Developer

Thank you very much! :D

Submitted

I like the sword animation and parallax background.

Developer

Thank you! :D

Submitted

Argh, I'm playing on a QWERTZ keyboard, so I have to do some finger acrobatics here to switch between jump and attack. ;)

I like the art style and animations, it's kinda cute. And the gameplay is pretty fun, once you figure it out. In the end I seemed to be very overpowered though through all the powerups, the enemies had no chance. :D

Developer

Thank you very much :D

sorry about the finger acrobatics, i didn't even knew a QWERTZ keyboard exists. Also, after some waves the enemies should balance their HP with your damage, not sure what happened there

Submitted

I love it ! And not only cause I also did a cactus hero fighting hordes of enemies X'D Actually the jump it's super usefull to avoid enemies or escape some terrible situations. Also the animations are cool :3 I have a strange issue, I always die with full life and I don't understand why ? Is it a bug or something I don't understand ?

Submitted(+1)

When an enemy reaches the oasis, the game is over too. Maybe that is what you encountered?

Submitted

Oooh that sounds logical now :D

Developer(+1)

Thank you very much :D

and ye, the enemies are probably touching your watah

Submitted(+1)

Nice game and when i discover Trow attack it became way easy :D. Good Job! 

Developer

Thanks :D