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A jam submission

HexlandsView game page

Link the red island to the blue one before times run out
Submitted by Omael (@gnomael) — 1 hour, 50 minutes before the deadline
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Hexlands's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#73.8893.889
Presentation#123.6673.667
Overall#353.1783.178
Art#373.3333.333
Audio#392.8892.889
Use of the Limitation#1062.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
@gnomael - gamedesign
@marroquinarts - sound and corrections

Software used
pico-8

Cookies eaten
8

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Comments

Submitted(+1)

I found round 3 to be a bit hard, but kept going until round 8. I guess that the levels are hand crafted and the orientation of each tile is randomly decided when the level is loaded. I really liked the concept of the game, what was your inspiration?

Developer

Wow thanks. What was York High score?

There are 40 hand crafted levels, but the unused tiles are placed randomly.

The concept was a suggestion of a player and i have a soft spot for hexes. Im glad hoy enjoyed it 😊

Submitted(+1)

Wait, all of those tiles are placed randomly. But how do you then control the difficulty? Have you made some pathfinding system that determines how many tiles are needed with the generated layout?

If I'm honest, I never paid much attention to the timer or score. Instead I just tried to complete each round as quickly as possible, because I didn't know how realistic your estimates were for the available time. From the screenshots I now see that there is a bar at the top indicating the time. That is pretty usefull (better than just a number), but perhaps make it a different colour. Maybe also move the bar to the bottom and the other UI (text) to the top.

Developer

Must of the tiles are placed randomly, except the start, finish and hexes that make the paths. Being randomly padded,  the level could have other solutions (probably shorter routes)


thanks, i'll consider the suggestion and add more color

Submitted(+1)

Very simple and fun! At first easy, but the challenge actually grows with time.

(+1)

Got to level 18!! High score 121 :DD

Developer

You are the current highscore of the Game on itch.io


thanks! you are a hardcore user :D that's like a x6 time multiplier level!

Submitted(+1)

Lovely game! It brought out my most competitive side. I really wanted to beat my high score, but I only managed to get to 40 points haha. Would totally play it on my phone to kill time now and then :)

Developer(+1)

Thank you very much, i'm actually working on an iphone versión, i would let you know when it's ready ;)

What was your mom's high score? i'm keeping track :)

Submitted

Really great NES/SNES aesthetic. The gameplay is sufficiently challenging and fun. Although I don't think it complies with the limitation because of the 'round' progression.

Developer

Thanks, it was supposed to refill the le el once you connected, but it didnt worked, still is the same hex gris all around 😅

Would you mind sharing your hi score?

Submitted(+1)

91 as of now.

Developer

thanks :) i'll make a list

Submitted(+1)

Slick presentation. Solid mechanic. Enjoyed this one.

Developer

thank you very much (I love the slick parte). Would you mind sharing your hi score?

Submitted(+1)

42!

Developer

thanks, i'll keep a scoreboard