I found round 3 to be a bit hard, but kept going until round 8. I guess that the levels are hand crafted and the orientation of each tile is randomly decided when the level is loaded. I really liked the concept of the game, what was your inspiration?
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Hexlands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 3.889 | 3.889 |
Presentation | #12 | 3.667 | 3.667 |
Overall | #35 | 3.178 | 3.178 |
Art | #37 | 3.333 | 3.333 |
Audio | #39 | 2.889 | 2.889 |
Use of the Limitation | #106 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
@gnomael - gamedesign
@marroquinarts - sound and corrections
Software used
pico-8
Cookies eaten
8
Comments
Wait, all of those tiles are placed randomly. But how do you then control the difficulty? Have you made some pathfinding system that determines how many tiles are needed with the generated layout?
If I'm honest, I never paid much attention to the timer or score. Instead I just tried to complete each round as quickly as possible, because I didn't know how realistic your estimates were for the available time. From the screenshots I now see that there is a bar at the top indicating the time. That is pretty usefull (better than just a number), but perhaps make it a different colour. Maybe also move the bar to the bottom and the other UI (text) to the top.
Very simple and fun! At first easy, but the challenge actually grows with time.
Lovely game! It brought out my most competitive side. I really wanted to beat my high score, but I only managed to get to 40 points haha. Would totally play it on my phone to kill time now and then :)
Really great NES/SNES aesthetic. The gameplay is sufficiently challenging and fun. Although I don't think it complies with the limitation because of the 'round' progression.
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