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A jam submission

Shpida RamanView game page

Submitted by Zach (@SuperRocketZach) — 16 hours, 56 minutes before the deadline
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Shpida Raman's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#62.8752.875
Presentation#102.6252.625
Gameplay#102.3752.375
Overall#102.4692.469
Art#142.0002.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Zach Sarette

Software used
Aseprite, Audacity, Godot

Cookies eaten
4

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Comments

(+1)

Interesting use of audio! The gameplay was not the best and It was hard to control. But I admire its sheer uniqueness!

(+1)

Hi Zach, the game was little hard to play as their are no visual clues to find the person you have to save. 

It looks like you are good at programming part, and learning designing assets. Keep learning!  

Developer(+1)

Thanks, Mr. Owl! 

Yes, the positional audio bit is the main mechanic of the game. However, It is very hard to get accurate sound and position. I thought it would work right out of the box. But it depends on how close the viewer is to the screen among other variables.  And also it takes a few tries to get used to feeling out where the sound is coming from. It is not obvious and not accurate.  Not only that, the hit boxes are a bit too small.

 Also, I wanted this game to be a more accessible game, but actually because it is so dependent on both sound and sight, it winds up being less accessible. 

Anyways, thanks for playing my game! I really appreciate the feedback.

:D