Play game
Day IV : Redcap's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #21 | 3.500 | 3.500 |
| Concept | #56 | 2.750 | 2.750 |
| Overall | #58 | 2.781 | 2.781 |
| Presentation | #68 | 2.625 | 2.625 |
| Enjoyment | #72 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Razuth
Software used
RPG Maker 2000
Use of the limitation
Game is loosely based off the folklore legend of the 'Redcap'. There is a wikipedia link on the game page for those who wish to check out the actual myth.
Cookies eaten
Minus 3 and a half cookies uneaten.
Leave a comment
Log in with itch.io to leave a comment.


Comments
i cant launch the game on win 10 idk why
Rated! Interesting game, but the controls are not very responsive.
This is quite smart to make a game about a legend of a creature trapping you on a time loop short time after あぶく videclip became viral!
Is what inspired you to make the game or just a coincidence?
Just a coincidence, I have not seen that video.
I think because there are so many billion people worldwide, the internet being so accessible and a lot of people wanting to express themselves by creating content then the chances of making something truly unique that has never been done before is very difficult with so much out there already.
If you are interested I am challenging myself to make 1 game per day in this engine to see how much I can do with so little time and pressure to make something different and playable each day.
As you alluded to in the other post you created on the actual game page, the game does actually end up trolling you but if you go to the wiki page link on the folklore that inspired the game then you will get why I made that somewhat questionable design choice.
Either way, thank you for playing the game, I appreciate it :)
You're doing one game per day? Wow, thats dedication.
Its this collection right? I'll love to see what you're cooking, following! :D
Thank you, yes it is the RM2K stuff. :)
Warning that by following me your itch feed will get clogged but I do appreciate it and I'll follow you back and of course check your game out too.
So... I get where this is going, but... If you're going to have a player do some repetitive task to reach a goal, it helps if that task is not relatively monotonous retreading of the same area over and over while doing basically nothing else and seeing no end in sight. Even the redness seemed to stop getting redder after a while. I took this to mean I was 'ready', because there's literally no other indication whatsoever. perhaps the note changing every once-in-a-while might even be enough. I'm not sure.
This seems like it could be molded into a fun concept, but it's just not quite there yet, sorry.
The music, atmosphere and controls were all the best parts, and fit very well for what you are trying to do here, though.
Thanks for playing and the insight :)
Didn't quite understand how you beat the game? I aqquired some weapons and I was like "Yeah I'm gonna beat this monster!" and I just got killed?
If you just keep playing the game and avoid the monster as long as you can, there will be a twist to the tale.
I don't want to give away too much because of spoilers :)