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Grass Desert's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #41 | 3.464 | 4.000 |
Enjoyment | #93 | 2.309 | 2.667 |
Overall | #93 | 2.562 | 2.958 |
Concept | #103 | 2.598 | 3.000 |
Use of the Limitation | #112 | 1.876 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Programmer: Just a Tiger (https://t.me/mosha_nozik) Artist/Scenarist: BlackCat (https://t.me/Lost_Art_bod) Musician: Out of Place (https://www.youtube.com/@outofplace2410)
Software used
Aseprite, Ibis_PaintX, Unity, FL Studio
Use of the limitation
One button - two actions. This mechanics is intertwined in our game with the theme of this jam. For us, heat is the heat of passion, so our game has a button that obeys this restriction. When you click the "Sell" button, a roulette wheel will spin, the result of which will determine the success of our sale. In total, we have that the button gives us two results "loss of all goods" and "sale of all goods". We called it "Wheel of Demand". Over time, the player will be able to influence this wheel of fortune, and this perfectly develops the gameplay.
Cookies eaten
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Comments
I really loved the aesthetic of the intro scene. Also its pretty rare to see a game use multiple pieces of music in these jams. I would suggest you make the actual gameplay faster paced.
It’s a bit too bad that the start is slow (character walking animation is great btw!) because getting the first upgrade is painful. Props for the drawings in introduction cutscene, and the wheel is a fun concept :)