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A jam submission

Wizard's InternView game page

Submitted by The Foreman — 10 hours, 37 minutes before the deadline
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Wizard's Intern's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#103.5713.571
Presentation#133.2863.286
Overall#153.2863.286
Use of the Limitation#173.4293.429
Enjoyment#192.8572.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
The Foreman

Software used
Godot, Aseprite, Pixel Composer

Use of the limitation
The cards act as a somewhat disorganized mess the player has to sort through to figure out what items they need to pick up from the shelves.

Cookies eaten
1/2 a box of Milkduds.

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Comments

Submitted

cool minigame, very good use of the theme and limitations.

won the first game easily, but in the second one either i didn't understand what i was asked to buy, or they required 2 horns, but there was only 1 on the shelves.(

Developer

The items on the list are (supposedly) guaranteed to spawn, did you try using up and down or w and s for moving on the shelves? Even on the lowest difficulty there are 4 shelves.

Submitted

yeah, i checked all the shelves. maybe it's just me, and i mistook the wrong item for a horn.)

Submitted(+1)

I really liked the concept of the game, a little twitst on the concept of the jam
The visuals are pretty good!
The only thing is that I lost my first game I think because i didn't recognized the 'dog tounge' or something like that... I would like to have a book or something to help me know what part is what

Also, you could add more difficult by making them move aroud :D But that's just an idea

Developer(+1)

Thank you!
Totally fair. I've decided to take the games sequel in a more investigative route, using tools to figure out features of parts, and sometimes having to change the part in some way. This does have the consequence of needing to move into 3d though, and likely wont be playable for quite some time. In the meantime, have a morning glory.

Submitted

I sounds super good to be honest! Good luck with the project ♥

Submitted (1 edit)

Simple game, but good. The art is good, but I couldn't get any audio in the web version :/ (also difficulty 100 is impossible :(( )

GG

Developer (1 edit)

It looks like Godot's html5 doesn't like loading audio files mid script. I'd have to completely re-tool the music player where each song/sound loaded as their own variable and manually make the array. That said the only sound was the music, and it was a random assortment of music I have licenses to.

Thank you for trying the difficulty 100 though, that was more as a joke. It should be possible, everything on the shopping list is guaranteed to spawn, but if you mean how you have to keep track of 100 items, and only get 22 attempts, never knowing what you could be missing? Yeaaaah that's kinda impossible.

Submitted(+1)

I really like the concept. I would add some kind of glossary so that if you have completed a recipe correctly you know what the name of the ingredients are. Or even a notice at the end of the check out showing you how many mistakes in the ingredients were made.

Developer

There were a couple of considered possibilities for identifying ingredients, but with planning to add so many ingredients in the future, it felt like having a full beastiary and herbarium would have felt like it was drawing to much time from the game. I did consider player made tool tips as a sort of note taking option. Having something that unlocks over successful runs is a pretty good idea though. I think if I carry on the games concept though, I'll go in a more investigative direction. Give the player a list of ingredient's features you can then use tools to compare items. Going to do more game jams for the time being though. This was my first Jam, don't wanna get stuck to one project for several months *quite* yet.

Submitted(+1)

Really neat and simple idea! I can easily see this being expandable into a larger game with more complex mechanics outside the scope of a jam, so it's a good showcase of that. It also forces players to either know or learn the differences between different kinds of flowers, eyes, and more, which is interesting from a learning perspective.

Developer

Thank you! There were a lot of requests for some label system to be implemented, so if I continue the game I'm planning to add investigative tools and item features on the back of the cards similar to flash cards. One consideration was adding a scoring system where you get exactly enough money to buy items at their max price, so you're score would be however much you manage to save. Maybe the money you save could add up between rounds and you could use the money to buy tools.

There were a couple people that mentioned the educational aspect, which ended up being a happy accident. A mix of anatomy and botany I guess.