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Shopping Spree's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #27 | 2.500 | 2.500 |
Overall | #34 | 2.200 | 2.200 |
Presentation | #36 | 2.100 | 2.100 |
Concept | #36 | 2.400 | 2.400 |
Use of the Limitation | #39 | 1.800 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
NobtheNoob
Software used
GCreator
Use of the limitation
I made it so you have to get the cards to get more speed to get to the end
Cookies eaten
uhhhhh i dont think i ate any? and also i forgot to put my game in my last submission, sorry"
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Comments
Nice little game ♥
I would like to see more content
i didnt really had anything else to do in the game so i submited the game REALLY early, i think that the game would've been better if i worked on the game more
Nice game! The menu and manual are very helpful and appreciated. I wish the level was longer! A few sound effects would juice it up as well :)
Geometry dash with a shopping cart, I never would have thought of that. The fluid chasing you gives you incredible tension. If you create more levels I want to try them.
someone that understands me!!!
I think it's a pretty decent concept! There's a lot of small things that I think would help improve the experience, such as making sure the music doesn't reset every time you go from the main menu to the manual and vice versa, or doing some spell-checking to make sure there's no unintentional grammar errors in the submission. I would also suggest making the effects of the speed card more noticeable (maybe faster), and another good thing would be to attach sound effects to the cards so that it feels good to collect them. Those are just some thoughts though; for the scope of a jam, it's hard to get everything perfect, and you showed up with a complete product at the end of the day, which is the goal!
the reason theres grammar errors is that english is not my first language
It was a short but it was fun while it lasted! I couldn't tell what the cards were doing, I just read here on the submission page that they make you faster but almost all of them were in the path of where you would have been going anyway making them almost difficult to avoid!
i wuld try to do that IF i planed to update the game, sorry
For a short platformer, it was good. The controls are a bit wonky, but alright non the less. I have a small suggestion about the manual (instructions). You should explain as short as possible, but with as much information as possible. So not using words like "uhhhhhh" and not beating around the bush. It took many lines for the instructions, even though you could've done it in less than 5.
GG
the manual was actually was suposed to be really confused, it was intended
very challenging but well put together! nice job