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SAIL SPIN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #36 | 2.875 | 2.875 |
Concept | #56 | 2.813 | 2.813 |
Overall | #61 | 2.500 | 2.500 |
Presentation | #73 | 2.313 | 2.313 |
Enjoyment | #77 | 2.000 | 2.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Fabio Romero & Laider Cantillo
Software used
pygame
Use of the limitation
the wind of the sea change constantly
Cookies eaten
a lot of cookies
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Comments
Nice intro and presentation. A bit lackluster in game play. A lot of warnings at the sides. Hard to control
the (rocket)ship. Enjoyed the music and style.
Very cool idea. Everyone loves pirates. I love how you incorporated the wind mechanic for an interesting mechanic. Graphics are so cool. It is a bit challenging but once you get the hang of it, it is very fun! Good job!
I'd really appreciate if you rated my game as well :]
Rate Ascent by jthedev for Mini Jam 155: Wind - itch.io
fun game idea. controls were a little confusing but good submission.
no
jajaj what do you mean? good luck bro, thx for help me
no
Music is great and the game has personality.
I really like how you implemented the limitation and the windsock was a great visualizer for it.
I have some small pieces of feedback.
1. It might make sense to move the rotation controls over to the "A" and "D" keys, I feel like it would make the controls better, but that may just be me.
2. I encountered a bug where if I even got slightly to close to the edge of the screen, my player would start to die.
The game is challenging(good thing), and is super readable. I know that might not seem like a big thing but it makes the difference (the windsock being my favorite example of readability). I could always tell what was happening.
Good job!
I hope this review is helpful. Thank you for sharing your game
Hello! Thank you for the feedback, I really appreciate it. We made this game because we wanted to have a different experience and challenge, and it made me so happy to read your comment.
Music is great and the game has personality.
I really like how you implemented the limitation and the windsock was a great visualizer for it.
I have some small pieces of feedback.
1. It might make sense to move the rotation controls over to the "A" and "D" keys, I feel like it would make the controls better, but that may just be me.
2. I encountered a bug where if I even got slightly to close to the edge of the screen, my player would start to die.
The game is challenging(good thing), and is super readable. I know that might not seem like a big thing but it makes the difference (the windsock being my favorite example of readability). I could always tell what was happening.
Good job!
I hope this review is helpful. Thank you for sharing your game