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Snowy Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.000 | 4.000 |
Enjoyment | #4 | 4.111 | 4.111 |
Use of the Limitation | #5 | 3.889 | 3.889 |
Concept | #8 | 4.111 | 4.111 |
Presentation | #9 | 3.889 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Producer and Programmer Joshua Sime, Art Director Ryann Callaway, SFX and Music Director Quinn Eyman
Software used
Unity 2D
Use of the limitation
We created inconvenient powerups that the player must use after round 1.
Cookies eaten
Josh 15 pieces - Ryann 3 chocolate bars, Bag of Nerds Gummies, and 20+ Hi-Chew - Quinn 1 fun sized twizzler and 1 pack of chocolate covered pretzels.
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Comments
Very addictive! I can see there is place for growth.
Thank you! Glad you enjoyed it!
Poor animals! The art is cute. Great use of limitation! I wish there was more weapons, ammunition and power-ups.
We made all the art ourselves and I will be sure to tell the creator you liked it. We wanted to add some more power ups too, the minimum viable product and time constraints just got to us this time. Thank you so much for playing!
Yo! Your game is really fun! But I think powerups aren't exactly superpowers
We definitely could have made our power-ups a bit more inconvenient other than just random activation. Next time I would for sure lean into the restriction even more! Thank you for the feedback!
really good use of the "limitation" and very fun gameplay. only one problem, no auto fire so you have to spaaaaam.
Thank you for the feedback considered adding an auto fire near the end and I should have gone with the gut. Something to improve for next time!
Everything was pretty stellar, I liked the game environment, the number of enemies, I like how it was 'by round' style, and the overall graphics and presentation is super awesome for a 72 hour crunch. The controls handled nicely as well. If I had to comment on anything I didn't like, it would be that no matter the enemy, any form of collision would render the game over. having some sort of survivability with a visual health display would have been the icing on the cake. Aside from that, Simply awesome.
Thank you so much for the feedback! Adding some sort of health would definitely add more depth and improve our game we are so glad you liked it!!