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Gaslight Express's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #19 | 3.000 | 3.000 |
Presentation | #31 | 3.167 | 3.167 |
Overall | #34 | 2.875 | 2.875 |
Concept | #36 | 3.000 | 3.000 |
Enjoyment | #48 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Primomac, BoardingAsp642, MisterP, Knight/Sorea
Software used
Unity, Blender, Ready Player Me, Mixamo
Use of the limitation
The death of the people on the tracks affects the sanity/righteousness of the trolley driver. Balancing this is key to the game.
Cookies eaten
2 Ice cream bars.
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Comments
Loved the writing and voice acting! The multiple choice gameplay is not very engaging, but it is understandably in service of the jam limitation (managing the deaths of people on the tracks).
Honestly I giggled to myself at some of the dialogue, the huge speech at the start too also made me giggle. theres alot of great humour with the idea of gaslighting a celestial trolley driver for all eternity
Thank you! That was the aim!
Quite well made, nice concept, the only thing is I'm not 100% sure what the aim of the game is, and the yellow on green writing is a bit hard to read.
Did enjoy nonetheless.
Thank you for your feedback! We agree, the purpose needs to be better explained and the text was a lot more cumbersome than we intended.
Interesting game, I haven't seens this before, the game looks very well built for a game jam game
Well. Bit confusing as to what is actually happening, since the scenery, the audio and the constant movement makes you think something really complicated is going on. I'm afraid that I, personally, don't have the necessary attention span for all the reading. As such, this is really not my type of game. It's pretty polished as far as game jams go, though, well done!
Thank you!! I think in a future iteration, I will shorten those comments. We put a lot of work into a random comment generator just to have it be more tedious than we intended.
Haha, yep. That's the general vibe I'm getting with every jam. You build some framework and once it's decent enough to use you notice you still have a game to make and a few hours left :D
Hi Everyone! We didn't get a chance to get all of the explanation into the game. Your goal is to keep the driver's sanity level between -5 and 5.