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Lunar Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #84 | 2.957 | 2.957 |
| Presentation | #92 | 3.087 | 3.087 |
| Overall | #112 | 2.826 | 2.826 |
| Enjoyment | #118 | 2.652 | 2.652 |
| Concept | #143 | 2.609 | 2.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Mike 27, Hope99 and gamesbyash
Software used
Unity
Use of the limitation
The 10 second limitation was incorporated through the players oxygen tank. The player starts a level with only 10 seconds of oxygen in their tank, but it can be refilled by picking up any tanks they may find on their travels. An oxygen tank which will grant the player an additional 10 seconds of oxygen.
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Comments
I liked the tutorial, the text were a bit hard to read sometimes with the light halo.
I might be bad at your game but I found it difficult to survive long enough without knowing the perfect path to victory. I would have loved to be able to dash downwards too since the fall is really slow, might have help having a easier timing surviving with the 10s limitation !
The character art and animation are great and I like the idea of having a reduced field of view.
Overall the game is a bit unforgiving but rolls well with the theme
Thanks for playing! one of the ideas of the game was to have to constantly play to learn the best route to take but maybe we could've made it slightly too unforgiving and could have implemented features to help guide the player more. I also think your down dash may have been a good shout. Either way thank you for playing the game :))