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Lunar Odyssey - A Rabbit's Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #117 | 2.673 | 5.000 |
Concept | #172 | 2.138 | 4.000 |
Overall | #176 | 1.938 | 3.625 |
Presentation | #190 | 1.604 | 3.000 |
Use of the Limitation | #192 | 1.336 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
FenrixK17 - Gameplay and Story Design (https://dannyvsh.itch.io/), Frog King - Artist (https://cagant.itch.io/), jb431 - Programmer - Character & Upgrades (https://jb431.itch.io/) RogerNg - Programmer - Menu, Enemy AI & Spawner (https://yugawa.itch.io/), JamesIanWorrall - SFX (www.jamesianworrall.com), kraminap - Music (https://soundcloud.com/marcpanicello/sets/demo-2023)
Software used
Unity, Aesprite
Use of the limitation
1. The moon in the background becomes larger every 10 seconds as if the player is approaching the moon as the game progresses, 2. To kill the Golden Enemy (drops lots of EXP), the player has to damage it for a total of 10 seconds, 3. Every minute, the final boss, Zodiac Dragon appears for 10 seconds to harass the player, 4. Player character has a hidden HP stat that regenerates 5 HP over 10 seconds.
Cookies eaten
Fenrix here. I ate a quarter of a box of Oreo O's late one night for the sugar rush as I was struggling with EXP and monster progression curves.
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Comments
Nice horde shooter! I had some good fun with it.
One thing that would 10x the presentation would be a parallax starry night background.
The game builds up really quickly and it is quite addicting, especially with that amazing music in the background, u just can't stop playing. A fun game, and I enjoyed it a lot.