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A jam submission

MoonwayView game page

Dictate the moons 10 second travels
Submitted by mich (@_michdev) — 4 hours, 50 minutes before the deadline
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Moonway's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#453.5003.500
Concept#693.3333.333
Overall#1002.9172.917
Use of the Limitation#1232.5832.583
Enjoyment#1512.2502.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Mich

Software used
Gdevelop, Aseprite

Use of the limitation
Yes, Moon Block moves for 10 seconds

Cookies eaten
Message Mich for assistance

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Comments

Submitted

Nice pixelart! The mechanic also seems interesting, sad my line was glitchy for some reason, wasn't able to connect the dots most of the times :(

Submitted

The artstyle looks very nice. Sadly the controls are too difficult for me. The main mechanics looks very interesting tho.

Ngl i just kept slipping off but the graphics and concept are good ^^

Submitted

I enjoy the art and graphical style a lot! Took a while to figure out the mechanics, I am not sure I fully understand them. I appreciate the use of a visual tutorial though :)

Submitted

Wow, this is really nice pixel art! Good job!

Submitted

Cute game! Only the movement is a bit "fast". Good job

Submitted

Great idea, atmosphere, and execution!

Submitted(+1)

Cute game and the concept is genius although i couldnt get past the first level due to the player controller being kinda hard to use, overall nice game and the art is sweet,

i would love it if you took a shot at my game and rate it please (:

Developer(+1)

i normally would've spent more time refining the player physics but since this game was more complex than my other ones i was worried about time and energy, if I were to go back i would definitely refine the acceleration/deceleration and jumping

i plan to play other games when i get home

Submitted(+1)

👍

Submitted(+1)

Challenging game with great graphics and sense of atmosphere. I played through level 4 and really got used to the mechanics.

Some suggestions: after a gameover, the moon could default to its previous route rather than stay still. Saves a lot of time on levels where the setup is obvious but the platforming is hard. The controls felt a bit slippery, and a jump on the moon to avoid a bullet often meant falling off.

Nice work!

Developer

originally, the puzzle aspect was supposed to shine over the platformer aspect but the levels dont reflect that so now it feels repetitive, sometime after the voting period ill go back and polish the game

Submitted(+1)

Interesting idea! And the cat and the moon are so cute :)

I would have enjoyed it more, if the moon wouldn't move so fast and would cycle back every ten seconds.