Play game
Over the Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6 | 4.188 | 4.188 |
Overall | #10 | 3.875 | 3.875 |
Use of the Limitation | #14 | 3.750 | 3.750 |
Concept | #21 | 3.875 | 3.875 |
Presentation | #37 | 3.688 | 3.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
dagworth - everything
Software used
Unity
Use of the limitation
You only get 10 seconds to try to save the moon
Cookies eaten
0
Leave a comment
Log in with itch.io to leave a comment.
Comments
great job! I was pogged :D
Nice and simple!
Challenging and fun game concept, it only needs a little polishment, and it'll sure look great! Personally, I think if you can see what's in front of the screen, that would be better.
I loved this game! It was so simple and fun, easy to learn, and just the right level of difficulty for me. There were a few levels I had to try over and over, but in a fun way and not a super frustrating way. I took 262 seconds, so defs not a speed run lol, but I would totally replay for fun! Great work. (Also: I really liked "be fast lol")
awesome game, art and sound. Had a lot of fun playing and it was a good challenge. great job!
Nice game, nice music.
Love the game, and got a particularly big crush on the music. Well done!
Glad you liked it!
the game mechanic is really enjoyable, and the slime and the moon are so cute :) love the idea in general.
This game is awesome! The 10 levels are so challenging and fun. I had a blast trying to beat them as fast as I could. At the end, I finished all in 235.19 seconds. That's amazing! Good job to the developers for creating such a great game.Wow that's a really good time. Glad you enjoyed!
I really like the control scheme and the movement and the mechanics work very well. Super good game I liked it. :D
Thanks :D
The gameplay is super cool and i like the design of the slime, nice game :)
Thanks! I really liked how the slime turned out as well xd
good game, although a bit finnicky with the movement when trying to move along a wall
Thanks for playing! I noticed that too, tried adding a delay to when you can restick but that caused some jumps to not stick when it clearly should. I don't know how I would go about making that feel better. Any suggestions?
maybe allowing the player to "slide" along a wall with WASD, would also allow for more precision when aligning some difficult jumps
Awesome. Could not stop playing for a bit. The music fits well. Some of the levels were a bit difficult for me, but I guess that was the point.
nice game
Thank you for playing