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Very Gouda Rat Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #50 | 3.333 | 3.333 |
Concept | #59 | 3.444 | 3.444 |
Overall | #76 | 3.167 | 3.167 |
Presentation | #89 | 3.111 | 3.111 |
Use of the Limitation | #99 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Programming - Waygone Concept Art, 3D Modelling, and Animation - farmdogs Sound Design - jakethehumanjr Quality Assurance - Vincent
Software used
Unity, Blender
Use of the limitation
The ten second limitation is a timer, you mustn't let it run out!
Cookies eaten
3?
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Comments
Nice work! Loved jumping from planet to planet.
Thanks for your feedback!
It was a nice idea but the controls are a little clunky. Do you lose horizontal momentum when you jump? It makes it hard to go from planet to planet, and that 10 second timer is brutal, you have no time to lose!
Thanks for your feedback! We plan to update the game post-jam, so we'll definitely look into those issues at that time!
I liked the jumping from celestial bodies to another neat little touch. The cheese was a bit hard to see on some of the planet surfaces since they were similar colours. Good job to you and your team.
Thanks for your feedback!
Nice game with a range of well-implemented mechanics and clean UI! The player was hard to control and I think the cheese could give slightly more time. Nontheless, it was a very polished game for such a short jam. Good job!
Thanks for playing! We didn't have time for polishing it enough, but we'll update it once the jam ends.
jumping between moons would be my favorite hobby, too, if I could do it :) Made fun to play and the idea is nice :) for such a "gaudi" idea I would have loved to see more fun colors.
Thanks for playing! glad you liked it.
i really like it! the gameplay is smooth and collecting cheese is satisfying. I think cheese should replenish more of the timer though, and jumping between planets should be easier
Thanks for your feedback! We didn't have enough time to "balance" the game, but we'll update it post jam.