like the different enemy types some levels were pretty easy and other you pretty much had no choice but to take a hit like the one with the 5 frog faces that had a few that barely moved up from the bottom.
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Shoot Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #64 | 2.524 | 2.636 |
Concept | #75 | 2.698 | 2.818 |
Use of the Limitation | #87 | 2.089 | 2.182 |
Overall | #88 | 2.350 | 2.455 |
Presentation | #92 | 2.089 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Savidiy
Software used
Unity, Aseprite
Use of the limitation
Bullets move up
Cookies eaten
17
Comments
Point for immunity after new level :) I like methods of movement enemies. Nice sound piu piu :D The cool thing is raising difficulty level. I think graphic can be better and also more pixelated GUI to fit the game.
I like how all of the enemies moved in the shape of their body or whatever. Check out my live review at https://www.twitch.tv/scalphamission
Awesome game, the only thing that isnt the best is the art but its still not the worst thing in the world
Nice game. Made it to the end. Appreciated the iframes at the start of rounds. Felt a little easy since hearts reset on level, but it didn't stop me from having fun.
One of the frogs (the green ones are frogs, right? They seemed like frogs the way they hopped... and they're green). Anyhow, one of the frogs jumped kinda low and seemed either really hard to (or impossible) to dodge. Not sure if that was intended or not?
Good job on this!
Restoring lives after the level seemed to me a rather concise solution. I didn't want to restart the game if I ran out of lives.
And since lives are being restored, you have to accept that the frog will hurt you and you need to kill it quickly - this enemy turned out to be accidental, but I decided to leave it.
Good game! But I think that some buffs/debuffs points cold be good and reload time!
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