Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

BeatBoxBattleView game page

Keep the rythm and dodge the beats!
Submitted by toominio — 2 hours, 20 minutes before the deadline
Add to collection

Play game

BeatBoxBattle's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#452.5933.667
Enjoyment#482.1213.000
Overall#562.2393.167
Presentation#602.1213.000
Concept#632.1213.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Tom Pries

Software used
Unity

Use of the limitation
It is key to keep your rythm strong in a beatboxbattle. If you jump and duck in rythm you'll beat any highscore!

Cookies eaten
7 (+- a few)

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Hi! This was a quite neat game and it's also quite intense! I don't assume there's an end state, and it's just survive as long as you can, right?

Also, there's something I can't quite articulate about the creepyness of the face's entire jaw unhinging to spit beats at me lmao

Developer

Thank you!
You are right, there is no end :) 

Yeah, it kind of looks disturbing haha, I was having south park animations in mind, when I did that

Submitted

I liked the controls. Being able to move downward quickly by pressing down midair was a nice touch.  I think the double jump should not start if you've just kept your finger down from the first jump. (I press and hold the jump key to jump once, but I end up double jumping).  I would suggest adding an invisible wall on the left side of the screen so the player doesn't run off screen, out of view. Fun game, the giant beatboxer looked pretty cool too!

Bug .  The speed of the beats grows to impossible levels the longer you play (every new game, the speed is increased.  I just closed and reopened the game to fix)

I played many attempts until I went back to beat1 and this was the result of the bug


Developer

Thank you very much for your feedback! And thanks for reporting that bug :)