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Gift: Ignis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #41 | 3.395 | 3.667 |
Use of the Limitation | #41 | 3.086 | 3.333 |
Overall | #56 | 3.086 | 3.333 |
Enjoyment | #59 | 2.932 | 3.167 |
Concept | #68 | 2.932 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
coffeetest1
Software used
Unity; Krita; Aseprite; Fl Studio
Use of the limitation
You can use score to keep your fire lit; and also to upgrade your damage
Cookies eaten
1 donut
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Comments
Liked the art and gameplay idea but not the pace. Overall - nice :)
I like the main character art.
High score: 2470
I like the well made art, it gave depth and character to the game, the controls are responsive . The mechanics involve getting items and chopping the enemies to revive the fire, This has good replay value, overall I enjoyed playing this one , keep it up!
Thanks a lot for the review! Glad that you liked it.
I really like the art style you've chosen, it's charming and well illustrated. The animations look pretty nice too! There's a nice variety of enemies and the combat felt pretty tight.
After a bit of trial and error, I was up and running, smashing trees over the head and dodging the presents, but it was a bit tricky to understand at first. There is some real charm here. I love that you put the effort into charged attacks working with level scaling and the upgrades is a nice addition to use your score for the limitation. Personally, I didn't quite like the sliding movement but it makes sense in the context of the environment. Great job overall!
Thanks a lot for your review! Glad that you liked the game, especially the art aspect, as it took most of the time.