Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

AscensionView game page

Climb up from the depths of hell to get back to heaven.
Submitted by Dragnwiht3367
Add to collection

Play game

Ascension's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#522.5983.000
Presentation#572.4542.833
Enjoyment#582.3092.667
Overall#642.3092.667
Use of the Limitation#681.8762.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Vincent Ha, Simon Ha

Software used
Unity

Use of the limitation
The walls "die", afterwards they let arrows through.

Cookies eaten
10

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The music and art style is dope! I love it, super old-school :)) I accidentally broke the game though and jumped inside a wall and got stuck...oops :((

My feedback is that there is way too much writing on the controls menu/canvas, players wont typically have the attention span to read all that. Try to include that text as separate dialogue pop-ups in-game instead. Its easier to read short snippets than to read everything at once.

Otherwise, it was a really fun game, great concept and you are onto something really great here!

Submitted

There is some potential for an interesting game here, but the technical execution was somewhat buggy. Changing the direction of your arrow is a good idea for a mechanic, but I didn't feel the need to use it to progress through the levels, it was easy enough to just dodge the enemies until I got stuck inside a wall and was not able to continue. 

Also it seems that after a game over and restarting at the beginning, the first room transition was much harder to activate, and the second one would not trigger at all.

Submitted

Controlling the arrow after it left your bow seems like a cool concept, but I wish you build more upon that concept.
I noticed some bugs which collision and getting stuck behind walls.
The colliders on enemies were to big, e.g when the player dies from contact damage but there is clearly space between the enemy and the player.

Visually the game looked good and fitted well together.

Submitted

Some interesting mechanics here, but the execution is very buggy. I ended up getting stuck in the floor during a screen transition and I was unable to continue. Grats for still managing to make it into the jam though!