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Heaven Rotter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #20 | 3.364 | 3.364 |
Use of the Limitation | #22 | 2.818 | 2.818 |
Overall | #22 | 2.977 | 2.977 |
Enjoyment | #28 | 2.909 | 2.909 |
Concept | #37 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Leslie Llama
Software used
Unity, Piskel, Visual Studio
Use of the limitation
Extended the "everything can die" to the level geometry, since the clouds rot when you stand on em
Cookies eaten
0! made some pancakes though
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Comments
fun little game! I like the visuals and presentation.
this is a really nice game. I experienced firsthand the loss of paradise lucifer-style as the last brick broke under my feet before I was able to make the final leap to heaven. The limitation was used very well, the concept is great and the art is really cohesive and cool. the interaction between dashing and the “coins” took me a while to figure out. also I spent a lot of time waiting around and I found myself wishing for a fast-forward button or for the camera to jump up when you reach the top or something like that, or just a faster overall pace of the game.
great job with this one, I had a lot of fun with it. thank you!
aa i'm really glad you liked it! YEAH sorry dashing into the angels was a bit of a holdover from back when the concept was more combat oriented, sorry if the interaction was a bit muddy!
Replayed it a couple times after uploading and I genuinely think that the web player might be making the camera scroll slower, in engine it's about twice as fast, easily. Sorry i've only just noticed this now!
no worries, it was still really fun and I had a great time with it. would love to try it again in the future.
I liked this a lot! The controls are nice and snappy, and the rot, wall climb, and double jump mechanics work well together.
However, I think the slow scrolling makes the game worse, since it works against the core of what the rot mechanic is about -- keeping the player moving. But because you can't go up faster than the screen, I spent a lot of time just waiting for it to move up (in many places, it was only possible because the rot mechanic seemed to be a bit buggy, as in certain instances, I could stand on a cloud without rotting it). The slow move to make you continue up is fine (but probably unnecessary), but I'd have liked the ability to push the camera up if I get to the top. Or just have the screen move be a bit faster.
But other than that, I was really impressed, and enjoyed it a lot!
Oh that's a valid complaint! the screen scroll used to be like, twice as fast before I decided to tune it back, games pretty hard already and I didn't want it to feel impossible. Plus I like that being made to stay in an area for longer makes you ration your platforms with the rot, I do understand wanting to go faster though, if I polish this up in the future I'll see how letting the player "nudge" the camera up goes!
Rot is def a bit buggy, I *think* it's caused by the rot only triggering when the player first comes into contact with it, walking on it past first contact doesn't seem to spread it. again, if I wanna polish this up in the future I'll def take a look at it, you should only really be able to stand still on the gold/black platforms
Thank you for the feedback, really glad you enjoyed it!
Yeah it would be a nice addition if the player could nudge the camera in some way! I like the game and the mechanics are good, but the orb mechanic seemed to be a bit hard to get to trigger? Sometimes I would bounce up off of them but other times it felt like I just went through them. Ultimately I didn't end up beating it because the scrolling was too slow and I kept dying at the triple orb portion, but I would try again if you update it.
Super fun little game!
Controls well, and easy to understand. Good job on the level design too, I thought the parts where you needed to "rot away" the roof above you were a clever use of the mechanic. The graphics are simple but appealing with a lot of personality packed into just a few pixels. Great work.
Thank you so much! I only landed on the rotting aspect on the last day so I'm glad it was worth adding ^^