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Little Red Blood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #33 | 3.400 | 3.400 |
Presentation | #38 | 3.600 | 3.600 |
Overall | #52 | 3.163 | 3.163 |
Use of the Limitation | #57 | 2.750 | 2.750 |
Concept | #75 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
EthanDev - https://www.youtube.com/channel/UCCShrPckoYZSu5bQt_FMRWg, Javier Ventosa - https://ventousa.itch.io
Software used
Unity
Use of the limitation
Dealing Damage to enemies increases your blood magic which can be shot at enemies dealing heavy damage
Cookies eaten
too many
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Comments
camera is a lil jank boss is too easy. would be cool if it had a soundtrack. Solid
I like the visuals and the gameplay was pretty solid. The camera is very distracting as it seems to jitter when you move instead of being smooth. Also don't understand why you have to use the mouse as well if you could just press the keys instead.
This game is tough to beat. The concept is really cool though. It could be nice if there was a restart button when the player dies that will not lead back to the main menu, but will immediately restart the level. Nice job overall.
Thank you for the feedback. I've redone some of the ui and added a restart button as I too felt it was needed.
The melee's reach is too short I think, but as for the blood projectile it comes with a high damage, and you can easily replenish it too so that's neat.
As for the level, checkpoints would be necessary, and somewhat, the level design feels a bit misleading at times due to the lack of walls that can be collided with altogether with the limitation of the camera. There are also some spots wherein you have to pause entirely before making the jump in order to avoid the spikes, so I guess the jump's strength was a little low too.
The controls are working fine, SFX is good, and it follows the limitation too.
Without a doubt that art is the strong point of the game, the way they used the limitation too, just the fact that he can climb walls just because he is a vampire leaves a little confused, but overall congratulations to the team.
Loved the pixel art & controls.
Great art, aesthetic, and gameplay!
For critiques, a checkpoint would be nice, especially on slightly longer levels. The end of the first level has a slight bug where if you keep the 2nd vampire sword monster, the barrier opens up and you can complete the level. Also, Necromancer is kind of easy to cheese in the beginning. You run up to him and keep meleeing while shooting blood bullets while able. I think if you play him “fair” he’s too challenging. May be worth a bit of balancing.
Overall, a fun and polished game!
Thank you for the feedback, I have now redone all of the levels with proper level design and the Necromancer has been fully remade.
Very sticky). The game is wildly simple, but very enjoyable. Refine and bring to mind.
The art is cool. The jumping system feels weird and climbing feels like it was a bug from jumping developed into a climbing mechanic. Combat is a bit too simple to be enjoyable. Overall cute game but could use some polish.
I'd love some feedback on my submission if you have time :D
Fun game, the controls felt nice and the particle effects were bloody delicous! Would have been nice if dying would restart the level and not sent you back to the main menu.
Visually appealing. The combat looks a bit unfair - I feel like you're forced to take damage sometimes.
Thank you for the feedback. I've since updated the combat to make it more fair.
Cool game, I love the art style! I didn't quite understand how the boss worked but still really fun!
very cute Game, Like the feedback for attacks, jump feels a little weak for my feeling but all works properly, only somme spike coliders are very big q.q (damn you red triangle of death!!!)
well done!
nice game. character controller is nice, graphics too
fun game. Only thing is i wish the melee range was a little higher so i didn't take damage with every hit.
Game Is A bit hard would like to see the tutorial backed in to the first Level the boss felt Static I think it would of been better if he moved a little bit rather then standing in one place. The enemy AI was Okay but i think that i should not be able to Lead enemy of the side.
Thank you for the feedback. I have redone the boss battle and have done a workaround with enemies going off the side.