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A jam submission

Miniature WizardView game page

Submitted by TheSoupMasta — 38 minutes, 26 seconds before the deadline
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Miniature Wizard's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#392.5353.000
Use of the Limitation#422.0282.400
Overall#442.1132.500
Presentation#452.0282.400
Enjoyment#501.8592.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Designer, Developer - TheSoupMasta Gameart - LeStph (https://www.youtube.com/channel/UCK8a00mHtfxpcXhXsNYWjpA)

Software used
Unity, Adobe Photoshop, Adobe Procreate

Use of the limitation
Enemies are stunned and locked in place, which is required to happen before they can be slain.

Cookies eaten
Unfortunately, 0.

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Comments

Submitted(+1)

I appreciate the inclusion of an interactive tutorial. I was a little confused by the instructions at first, so being able to experiment with the controls in a low-stress environment helped me understand them better.

Developer

Thanks for the feedback!

The idea (although probably not original) came from the tutorial in most first person shooter games, such as Valorant and Call of Duty: Warzone. Just describing the controls with words and plunging the player into an intense situation is obviously not the way to go, having experienced this in past developed games. An added benefit was obviously a stress-free environment where players can basically play through the game and experience everything even if they cannot play through the game when under stress. From a developmental point of view, creating the tutorial was pretty simple, so adding it was not a huge problem for the limited time we were given.

- TheSoupMasta

Submitted(+1)

Having to stun the enemies before killing them is a nice idea; although them spawning in a conga line makes it easy most of the time.

Developer

Thank you for your response!

I admit, the spawning algorithm right now is extremely simple. There is only 2 conditions when enemies are spawned. 1. The enemies cannot spawn near the player to result in an instant kill or the inability to respond to the enemy (in short, you are guaranteed to not die immediately and winning is possible). 2. The enemies will spawn within the world borders. If there was more time, a more sophisticated algorithm can be used to spawn in the enemies, making your lives harder :).

Hopefully the spawning can be reworked and still work, thanks for the feedback!

- TheSoupMasta

Submitted(+1)

The artstyle was preety good, and the idea too. If you change the kill bullets to the right mouse button and the left mouse button for the stun, instead of swapping the bullets with the number keys, i think this might be a pretty solid experience!

Developer(+1)

Thanks for your response!

I did entertain the idea of making the bullets correspond with the Left Mouse Button (LMB) and the Right Mouse Button (RMB). However, I decided to use this system instead, so as to not be limited to two types of bullets even though only two bullets were able to be added before the deadline.

I will take your idea into consideration and update if necessary. Thanks!

- TheSoupMasta

Submitted(+1)

Cool game it makes me remember maple history

Submitted (1 edit) (+1)

Nice game with a cool concept. Wish there were more levels and enemies. I like the stun to kill mechanic. I think that adds a lot of depth to the game. I think with a little polishing the game would go a long way. Would also of liked a web version of the game because having to download a small game like this for little playing time is always a pain. Okay game but with polishing can be better!

Developer

Thank you for your response!

In the future (hopefully the near-future), more levels and enemies will be added. This game is currently in the very early stages of development. As you have mentioned, we agree with your view on the "polishing" of the game and we will focus on that for the next update.

You may have noticed already, but the game was reuploaded to a web version, making playing more accessible.

Thanks again for the feedback

- TheSoupMasta