This was super cool. The hits felt nice, and calling out your sword and a bunch of enemies from behind was super fricking nice! Same for the artstyle and the music, great work!
Play swordlock game
Swordlock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4 | 3.857 | 3.857 |
Overall | #6 | 3.750 | 3.750 |
Presentation | #7 | 4.036 | 4.036 |
Use of the Limitation | #10 | 3.357 | 3.357 |
Concept | #11 | 3.750 | 3.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Two members, DrDrub and Xanny. Xanny helped conceptualize the game and record audio, DrDrub did the rest of it.
Software used
Godot, Aseprite, Audacity, Garageband
Use of the limitation
The sword pins enemies in place, and forces the swordlock to stand still while throwing or casting. Because the enemies are always moving and the environment is tightly closed, this creates the main gameplay complexity.
Cookies eaten
Two chocolate chip cookes! And two full dominos pizzas. I have really bad stomach reflux now. Rip.
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