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A jam submission

SEGMENTS: Battle and TimeView game page

The story of a hero caught in a time loop against the same monster...
Submitted by GlazedGames — 8 hours, 28 minutes before the deadline
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SEGMENTS: Battle and Time's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#572.5984.500
Use of the Limitation#702.3094.000
Overall#722.3094.000
Presentation#762.3094.000
Concept#892.0213.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
HatPass

Software used
Clickteam Fusion 2.5

Use of the limitation
Protagonist is stuck in a "time loop" against the boss

Cookies eaten
0

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Comments

Submitted (1 edit)
Semi-on-the-fly remarks:
  1. I love how you hint at a whole story on the game page, it gives food for the imagination. :)
  2. The title screen says ‘2021’, but surely you meant 2022 — unless you really reused an older game. XD
  3. Nice retro music; which piece of software did you use?
  4. Ah, at the beginning, because the background is uniform, I thought I was only moving sideways in a fixed screen, and that I had to shoot the pink discs! Maybe adding some decoration on the ground would help as a visual cue for our relative position.
  5. I like the varied patterns; in particular, the hidden health bar behind the shield bar came as a good surprise!
  6. I think that sending you back to the previous pattern rather than the current one when you lose a fight is way too punishing and taxing!! I could not manage the pattern with the vertical holed bar, and had to go through the previous and even second-previous ones for several ones… until I gave up. ._.

Conclusion: the graphics are simple but efficient, although I think adding just some details to the ground would help readability (ie knowing where we are). The playability is fine (including, no evil QWERTY-only controls! XD Thank God for arrow keys), and both the sounds and UI (health/shield bars) make it clear what happens. I really enjoyed the fighting, although you want to reduce some boss health/shield, and in any case punish the player less for losing. I also liked the patterns themselves, although I think the global concept is not that original, as it comes down to a classic boss with a sequence of patterns; nevertheless, the originality may lie in the scenario. One of the aspects of the limitation may be the sending one phase back, but I think retrying the same one would have been fine with this respect too.

Now, I want to know the bottom of the story!! Pretty please? :)
(I am sure I could beat the holed vertical bar phase if I gave it some more tries, but this would (will?) take time and be a bit tiring, so, maybe after testing the other games! And I wonder how many phases there are…)

(By the way, just putting here that my game is pending until I get the submission form.)

Developer (1 edit) (+1)

1. Yeah, that is 100% intentional. While the story can viewed on its on, I actually created it as a starting point for a possibly even bigger project based on a huge universe I already have ready. The story in this game is told through visual easter eggs, implications, and text at the end of the game that can be interpreted many ways.

2. Yeah, I should probably fix that if I rerelease the game.

3. Beepbox for the music, Sfxr for the sound effects.

4. I can probably fix that in a rerelease too.

5. Thanks! I took some inspiration from some other games (like Dark Souls) to create the health bar.

6. Well, it was originally gonna make you restart the entire game. Maybe I could add 3 difficulties. Easy (restart the current phase) Medium (Go back a level) Hard (Restart the entire game). 

Thanks for your review! I will definitely be sure to add some of your suggestions in future non-gamejam releases of the game.

Oh yeah, also, I should state this in the game's description, but there's 6 phases including the tutorial.

Submitted

Thanks for the answer; it turns out I already knew about BeepBox (and also use sfxr). :) I have been looking around for music tools, I have put my hands on some (such as Linux MultiMedia Studio (LMMS) and GXSCC) and still have to see if I can manage to get something out of them!

Please do tell me if this bigger project sees the light of day sometime, even a simple demonstration. This made me curious! :)

Your game is one of those I have to come back to, to try to complete it… Maybe trying today, I am on a roll of processing former comments and games lying in my (mental and written) stack! X)

Developer (2 edits) (+1)

No clue if you are still even remotely interested but several things related to this game/universe actually did "see the light of day". 

Bimmy Collection

The Speedman

DOW

Submitted(+1)

Hey! Thank you for notifying me. :)
You know what? I tend to often think of various things from the past, and I just had a flash of your game just yesterday (10th May), wondering about the larger story, since I remembered there was a whole context. :) A coincidence out of Providence.
I am adding your three games to my list of games to look at. To be honest, I already have several I have to check, and more generally, I have been writing a big stack to process (planning on using the GTD method!), but I am interested. You were right to tell me!
… I remember not being able to beat the current game. I shall tell you if I try and succeed some day. ;)
Thanks again.

Developer(+1)

Yeah, me and Vanouper (The other creator of this universe) are actually trying to kickstart this universe again with a series of games and comics. I believe he is actually releasing another game, Bimmy: The Wolves, sometime this week. If you have any cool ideas or anything, you can let one of us know. Our minds are very open to ideas!