Hello,
Awesome game.
I liked the mechanics.
The art style is great.
The music is cool.
Have a nice day.
Criteria | Rank | Score* | Raw Score |
Presentation | #97 | 3.583 | 3.583 |
Concept | #114 | 3.583 | 3.583 |
Overall | #118 | 3.396 | 3.396 |
Enjoyment | #125 | 3.333 | 3.333 |
Use of the Limitation | #136 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
ArenSpace (Me, Unity End), Haru-kunn (Music/Sounds https://www.youtube.com/c/Haru_kunn)
Software used
Unity
Use of the limitation
you control both characters at the same time, and both of them are linked, so if one dies, the other does as well
Cookies eaten
1 (a bit of sugar to start the jam with XD)
Hello,
Awesome game.
I liked the mechanics.
The art style is great.
The music is cool.
Have a nice day.
Nice puzzle game! The graphics are cute and the sounds are decent. At first I was put off by the player not moving when pushing a crate, however I get that it is used to make the puzzles more difficult. I would have liked a note somewhere explaining that both sides need to get to the exit at the same time, as usually parallel sokoban or platformer games have a single exit. It does make sense with the concept of the game though. I found the grid that the tiles were on to be a bit out of sync with the tiles themselves, but that is a regular issue with tile based games. Overall, I liked this, it needs work but you’ve got an excellent base or proof of concept here and I would try an improved future build. Good job!
This is a really fun puzzle game! The graphics are nice and the level designs are great as well.
I'll start off by saying that the "reveal" of the two parts with the glasses was really cool. Fantastic job with the lead-up and reveal. I liked how you taught the basic mechanics without the double screens and only then introduced the core mechanic. It created a really nice learning curve.
Like some others here, I had to restart that first level with the glasses enough times that it became tedious. In my opinion, a shorter level would have been better there, introducing the split concept but not making the solving of it take too long; that way, people can get used to the controls and how the double-screen situation works before you start in earnest with challenging them.
Also, some feedback on why you died might be helpful? E.g. it was not obvious to me that both parts have to enter the stairs at the same time or you die.
Overall, a really polished and clever game. Well done!
i really appreciate the feedback! thats the main thing that im sad that i forgot to add, a HOW TO PLAY screen, i got the entire title screen, all the buttons setup for it, hooked it up to all the levels, but forgot to tell the player ANYTHING. but yes i definitely agree that level 2 could've been a lot shorter, i wanted to give the player a good intro into the split mechanic, but i definitely made it a bit too hard lol
Nice little game! I loved the intro with getting the glasses, was a cool animation.
The way you push boxes in this is very unique to synced puzzle games, since pushing a box costs a move, it allows you to get unsynced with the other half, pretty cool.
This game would probably be nice with a grid layout, since sometimes you need to count out spaces between to align yourself correctly, as well as some walls looked like they had more space to them.
The first level would be nice if it had a checkpoint, since starting from the grey side each time was a bit annoying, especially when first learning the game and controls.
I think this falls a bit into the hole that a lot of similar games face, which is a lot of the times you just put one of the people into a corner so you can just focus on one, and then switch once that one is done, which I found myself doing for nearly every level.
It would also be cool to see more mechanics with the stereo vision, like maybe you can switch between the grey and split vision modes to solve different puzzles. Grey would combine the 2 back into 1 level, but would be limiting since you maybe can't get everywhere without another player.
Art style is very cute, with fitting music. Often found myself moving to the beat.
Well done!
Thanks mate! the levels were my favorite part to work on, and as you said a lot of the split puzzle solving is about locking the player against walls so the other can move freely, i tried my best to put extra spikes around so that you would really have to think out your moves with each player, and checkpoints are definitely happening if i continue the project lmao (also i used a preexisting tileset and just recolored it to fit my project, so all the walls were a bit awkward to place without having the collision be weird)
Loved it!
music and sound design is great
level design is really well thought
it really feels like old 3D movies after a certain time, I felt the screens merging
would have loved some checkpoints (especially on the first split screen level, I had to redo it multiple times to understand the you must enter the stairs together)
kudos for AZERTY support :)
Thanks for the feedback! i really wanted to add more levels, and i had to adjust level 2 right before the jam ended since i ran out of time XD, this is the first game jam where i've fully(just about) finished a game, so i didnt know about the webgl version until i saw some other submissions. i'll definitely keep that in mind for next time tho! (also the azerty support is all through unity i had nothing to do with that lmao)
Webgl version is a must have for gamejams as most people (me included) won’t spend time downloading games. There is a bit of tweking to get it working though.
For multiple keyboard support Unity enabled it by default in the latest versions, you can’t know how many people still don’t know this is an option in their versions
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