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Colors Rhapsody's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #35 | 3.933 | 3.933 |
Overall | #68 | 3.633 | 3.633 |
Enjoyment | #71 | 3.633 | 3.633 |
Presentation | #115 | 3.433 | 3.433 |
Concept | #125 | 3.533 | 3.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GK
Software used
Unity, Fmod
Use of the limitation
Player's past selves will follow players path, and are the enemies
Cookies eaten
5
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Comments
I wanted to like this because I enjoy the bright graphics and mood, however the collision was completely bugged for me. My hexagon was dropping through the floor and gettign stuck constantly to the point that I literally couldn’t progress at all, it would just spawn and immediately fall through the floor. Before that happened, I had a lot of random “noisy” bounces that didn’t make any sense, like just moving along a flat surface I would occasionally be thrown up and in the opposite direction as if I’d bounced off a diagonal wall. Good job on getting something submitted, but it really suffers from poor collision detection and performance. Keep at it though, you will improve with practice. :)
Such bad performance might be due to your system being low end and It's probably a WebGl thing, you could have turned off the lights and try. Better would be to download and try.
Well I'm making games for long time now, even professionally, but sureee practice always help.
I like how messing up wasn't an instant loss and it also allowed some flexibility with trying to parkour around the clones. Although Celeste was your inspiration it also reminds me a lot of the Super Mario Galaxy implementation :)
Overall fun game!
Hehe, gald you enjoyed it! Thanks for playing!
Great Game! Fast-paced and fun with good use of the limitation.
Thanks a lot, glad you liked it!
That's really good, but performence could be better. I love the level design and fast paced gameplay!
Thank for playing the game, Glad you liked it
WebGL performance is bad, that's why recommended to turn off light, also yeah could have used some optimization for the clones but heck it's a jam game :P
This is a pretty good submission. Having your past selves chase adds an interesting twist to a more commonly used mechanic, and the level design made good use of both of the game mechanics. The option for turning the lights off is also really handy as some stages do get laggy for me. Ample polish can also be seen from the squishy and juicy character, along with the screenshakes that signals something happening.
Really amazed how you're able to create such a full experience within 72 hours.
Glad you liked it! Yeah could have optimized stuff but due to jam limitation didn't try much there, Thanks for playing the game!
Great game ! I enjoyed making jump and stop to make my ghost easier to dodge ! This mechanic couple with puzzles make a neat concept !
Hehe, thanks! Glad you liked it!
Your game is awesome!!! I really enjoyed to play it!!! I like visual neon effects end animation!
Yo thanks for the kind words! Glad you liked the visuals and the game!
Cool! I wonder how you have your clone follow your route~ beside avoid they catch me I also see how silly I did those movement.
Hehe, yeah that's the fun part of the game! Thanks, glad you liked it!
I used a hacky way to make em follow the players path, the position of the player is read and stored in a list by the follower and then the position at index 0 is used as input / target for the follower, once it reaches the position, the position is removed from the list. Kinda like a queue, first in first out.
Cool mechanics! not much broken but very funny!at level 3 everything started to lag (
Yeah webgl build itcan have performance spikes. Thanks for trying out the game!
I really liked the concept of spawning past versions of yourself when you are changing your color. It fits the theme and limitation of the jam
Yo thanks for trying it out!
Glad you liked it!
VERY fun! The falling sounds are also very good and the take on the limitation is top tier! Congrats
Hehe, Thanks a lot, glad you liked it!
This is such a good entry! I love your take on the limitation and how it influences the gameplay. I found myself zigzagging trying to think ahead while my past self chased me. I love the art direction and could see this easily expanded into a really fun and beautiful game. I did get stuck on a ledge once or twice for some reason, but restarting the level seemed to fix it. Great work!
Hehe, that's the fun part of the game, Thanks for trying out the game and I'm glad that you liked it!
the platforming feels really good and the concepts/level design was fun and challenging. good game!
Thanks! Glad you liked it!
I love the implementation of "you are your own enemy" where I am being followed by my past lives whenever I swap colors. I love the 2D lighting it adds some oompf to the game graphically. Really cool concept and would love to see the game expand. Some levels I started off the screen which made it confusing at times.
Thanks for trying the game, glad you liked it!
And my bad again, I had multiple tabs opened so by mistake I saved the one with wrong config, Thanks again for the head up!
The movement and animations were very smooth and with the music it all combined to created a mood. Very well made and polished, Good work!
Woah, beautiful visuals and a VERY fun spin on the limitation. Enjoyed it a lot!
Thanks a lot! Really glad that you like it!
The movement controller is really well made, though I still find it hard to control at times. I like the idea behind this game, it's really fun. The simplistic art is perfectly executed with the particle effects and the lights, overall a really solid game!
Hehe, I hope it was not that hard, a couple of plays will make it easy to use, It's very input reactive (Hopefully)
Glad you like the style!
Really cool mechanics of your past self following you, like in Celeste. Also, very nice player movement.
Yup got the inspiration from Celeste! Glad you liked it!
amazing art style with amazing gameplay:)
Thanks mate!
The feel of this game is amazing! The lights are very pretty and the change in music as you progress each level is such a nice touch. I should probably get to learning FMod as well, in fact.
I had some minor issues sometimes where I'd get stuck and would be unable to move after falling down, but due to the relatively short length of the levels, this wasn't too much of a problem.
Besides, the flow of the game and the movement of the hexagon feels very good, so I didn't mind!
Thanks! Yeah Fmod is pretty awesome, I just took part in the jam to implement Fmod in a game.
Yeah the player gets stuck at time, but good ol restart helps.
Thanks for trying the game out!