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Tints's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #195 | 2.846 | 3.600 |
Use of the Limitation | #206 | 2.530 | 3.200 |
Concept | #224 | 2.846 | 3.600 |
Overall | #227 | 2.648 | 3.350 |
Presentation | #251 | 2.372 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Solo dev (Liam)
Software used
Unity 2021 LTS, and then Unity 2022 when the WebGL export was completely broken >>
Use of the limitation
You can't go over your own paint trail if it's not the same paint -> you're your own enemy
Cookies eaten
A waffle and probably some chocolate pudding
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Comments
Cool concept i like the painting tiles when ball move. Nice work!
I had a ton of fun with this! The ball rolling and painting felt really good and the graphics were really nice, Please do make more levels because this demo was a ton of fun!!
I didnt know for a bit that you couldnt roll on tiles painted to a different colour, but i worked it out fairly quickly,
Also the mechanic of the white paint allowing you to go anywhere is very neat!
Very nice game, please do more!
An interesting idea lacked a tutorial and the opportunity to study the level before passing it. Good job
I really like the concept of painting tiles. Gameplay is simple but a little bit lacking in polish.
Nice work.Sometime, I feel the level is too long and dead lock is quite easy to get too.
Hi, thanks for your comment! I appreciate it. I like the concept of painting tiles too, and perhaps with a change of the game mechanics it could become more enjoyable.
What do you mean by deadlock? As in, just getting stuck in a part of the puzzle and having to restart?
ive finished the game and it stated i painted 13 out of 100+ tiles? i thought i did more!
Great work, would need alot more polish, but this does have potential! id want to see a finished version!
The only thing id suggest at first, would be much smaller levels, and slowly get larger, but i guess since this is a prototype, its good!
Sorry about that, it's probably because you restarted from a checkpoint 😬 As it stands now, you can only get all painted tiles by not restarting from a checkpoint at all, so doing it in one go.
Thank you for the feedback! I do want to polish it, the puzzle mechanic didn't really work while playtesting & designing levels. But I had to wrap it up and get it released despite that. Maybe I can improve the idea behind it to make more interesting puzzles than what it has now.