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Colorful mowing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #308 | 1.837 | 3.000 |
Use of the Limitation | #309 | 1.633 | 2.667 |
Overall | #344 | 1.582 | 2.583 |
Concept | #356 | 1.633 | 2.667 |
Presentation | #374 | 1.225 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Simon Moberg
Software used
Blender, unity, illustrator, audacity
Use of the limitation
The player battle itself by preventing itself from crossing it's path, painting the ground in a new color
Cookies eaten
20 000mg of paracetamol cruncherz
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Comments
Some on-the-fly observations:
I think having the speed indicator also in game would help gauging the speed more precisely, especially for stopping.
'ronafever (which does exist, see Stefan Lanka and David Crowe for example)’I also submitted too late to Mini Jam 110 (for another reason), so, I can relate. The most important thing is to have created the game. :)
I like the concept in itself and context (I don’t recall playing a lawn-mowing game before, although some may exist!); I am just wondering whether playability could be enhanced, and I also think the connection to the limitation is not that strong (once again, this could be discussed).
It could surely be extended with other interesting mechanics, such as different types of grass (e.g. tiles that you have to mow several times), allowing the player to spend his score/money on upgrades for the lawnmower, and so on. :)
Hi! I really appreciate the exhaustive feedback!
1) Yea... It was in my to-do.
2) I will use horizontal/vertical input instead in new version.
3) Yes, intentional. Should probably make it faster to restart.
4. Agree!
5) Initially I had multiple colours for multiple cuts. The self -enemy limit is a bit weak, perhaps clearer if you die if you cross your path (like snake).
6) Thanks, my first attempt ever doing something with multiple scenes so that's something I early knew I'd like to grasp.
7) no key, can add in next version.
8) yea,i considered that, but speeding around were too much fun. But it would make it more puzzle.
9) Difficult without analogue inputs. Also, mowers typically have fixed gear speeds. It adds ability for muscle memory even if it may not be intuitive. I wanted to tweak the speeds to match tile spacing for full u-turns - gear 4 makes perfect 4 tile radius etc.
10) I agree, it's not nice
11) Ill look at that
12) I find it satisfying!
13) Yea, i kept it. It is at expense of time so it is fine. Adjusting it could make you unintentionally cut some tiles while turning etc
14) agree! I had to force myself to finish game breaking things to make it playable, thus some bugs like 1/2/3/7. You make stupid things having fever or spend 10 times as long figuring out a bug compared to normal temperature. Like when I spent an hour not realizing I had disabled debug.log MSG's to console =).
I have some ideas and drafts for some low poly lawn mower tycoon game. Planning turns, seeing progress and the soothing mowing engine sound is a nice combo worth exploring.
There are some games on Android app store you could check out.