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Distorted's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #121 | 3.175 | 3.667 |
Presentation | #170 | 3.031 | 3.500 |
Overall | #175 | 3.031 | 3.500 |
Enjoyment | #190 | 2.887 | 3.333 |
Concept | #196 | 3.031 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
lew, iArctic
Software used
Unity
Use of the limitation
in Distorted, we used the theme of 'you are your own enemy' in a metaphorical sense. Lily ,the main character, is being chased down by an evil reflection of her inner self.
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Comments
Really great project. Fun and also challenging. I like this concept, is not new, but still not very common.
Has a cute concept and obtained the first golden cherry. Unfortunately, the doppelganger mechanic is pretty broken and the walljumps are an hit or miss. Otherwise, I liked the overall leveldesign
Cool mechanics! not much broken but very funny!
The doppleganger mechanic is kinda broken, it was alright otherwise
the resemblance to celeste both in gameplay and in aesthetics set expectations high
i played until i had all three of the golden cherries. the hardest part was how unresponsive the wall-jumps are, and there not being any noticeable change in animation to tell you when the jump has decided to be ready
i am thankful that you included controller support, but there being no way to start the game without the mouse marred the experience a bit
thank you for the review! it is a game jam game, yes i based a lot of gameplay design off of celeste and thats due to its perfection of platforming. Im not gonna be able to replicate that in 72 hours but i understand the expectations when using inspiration from a game of such quality. I agree, for some reason the wall jump had a short delay for no apparent reason and i just didnt have the time to find the problem and fix it. Yeah i prefer controller on platforming and that did slip my mind. however when entering the level the evil character doesnt spawn until u go close to the 1st rooms exit so it shouldnt hinder a gameplay experience too much.
celeste itself was a jam game! yours here is good too — just needs a couple small things to be great. making the wall-jumps instant would be nice, i thought the delay was intentional!