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A jam submission

Don't lose your colorsView game page

A puzzle, story game about you the player, fighting with themselves.
Submitted by Michał Stachurski (@Molters__) — 1 day, 16 hours before the deadline
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Don't lose your colors's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1123.4644.000
Enjoyment#1283.3203.833
Overall#1333.3203.833
Concept#1363.4644.000
Use of the Limitation#1403.0313.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Myself - Molten, and a big help from the creator of the CRT shader i used, pend00 https://godotshaders.com/author/pend00/

Software used
Godot Engine, Aseprite, jsfxr

Use of the limitation
The player, is a infinitely long snake, that is it's biggest enemy. The narrative, touches the topic of depression, at least how i see it. The player, also the antagonist tries to make his life as hard as possible, but the even the creator of the game, wants to help the player.

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Comments

Submitted(+1)

HAHA. This is the last thing I saw. But the visual part is just the bomb! color interference TV. just fire

Submitted(+1)

This was so good! The polish level is AMAZING & this feels like a finished game

The plot twist  and "aha" moment when the diagonal mechanic got revealed was an incredible feeling, and it quite literally left my jaw dropped because i was not expecting it

Really really good game, 10/10!

Submitted(+1)

The concept and gameplay was interesting! I just felt a little bad for the main character, I could see the limitation well used there, good job!

(+1)

This one is cool. I like the oldschool game look and the sound effects are nice. Gameplay is good too!

Submitted(+1)

I thought it was a really cool take on the Ouroboros concept, which led to a very creative result for the limitation given. The gameplay was engaging, though the beeping sound got a bit distracting and the constant repeating slowed the experience in more difficult levels where I'd die several times. Overall it was pretty entertaining and I could see people playing this on their phone.

Submitted(+1)

I love the CRT shader, gave off big lost-game/found VHS tapes vibes. I didn't initially understand why going back on yourself meant death, reading the long snake information cleared that up immediately though! 

I never thought of the OG snake being his own worse enemy, need to go dig out my Nokia and beat Snake so he can live a happy life haha!

Would have loved an 'instant reset' button for when you knew you'd lost the puzzle, but didn't want to wait for death to reset me.