Play game
Procrifice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #74 | 2.874 | 3.400 |
Concept | #77 | 3.212 | 3.800 |
Overall | #94 | 2.831 | 3.350 |
Enjoyment | #95 | 2.704 | 3.200 |
Presentation | #125 | 2.535 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Programmer & Artist: John Cheung, Discord: I poop again#1110; Sound Designer & Composer: Guilherme Misawa, Discord: Misawa#0950
Software used
Unity, Blender, Visual Studio Code, Fruit loop, Gimp, GitHub Desktop
Use of the limitation
The game is insanely difficult. At the end of the game, the player has to "sacrifice life" to "proceed", thus failing regardless of the effort to go through the insanely difficult game.
Cookies eaten
0 cookies, 2 bag of dried beef, 2 Chinese Haw Flakes
Leave a comment
Log in with itch.io to leave a comment.
Comments
I thought the best combo was knife and best ability was reflect. Sword, axe and spear didn't do much for me, felt like I was struggling to him enemies with them. Cast was the second most useful ability followed by Dash and Block being in last place. I'm assuming this is intended for strategy purposes (pick best options first and struggle later vs. struggle early on to be able to have a better chance later on).
I would have like to have felt more of a precision for when I'm swinging at an enemy. There were a handful of times it looked to me like I hit them when the game decided I didn't actually.
Though ya when it came to using the knife, cast, and reflect I was actually having a good time. Overall a pretty decent idea.
Really loved the game. Loved that cast is just straight up overpowered, so I used it in the last wave. But you need to fix hitboxes, maybe make hitboxes bigger.
A bit too hard for me. Pretty huge scope in terms of weapon choices and enemy design, really neat! The sword didn't hit the enemies correctly sadly. But other than that cool stuff :)