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Phorg's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #14 | 4.310 | 4.310 |
| Use of the Limitation | #16 | 3.881 | 3.881 |
| Enjoyment | #16 | 4.000 | 4.000 |
| Overall | #16 | 3.982 | 3.982 |
| Concept | #52 | 3.738 | 3.738 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Unity
Use of the limitation
lilypads are delicate, and you only have a few seconds before they collapse
Cookies eaten
2
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Comments
Great concept!
Nice sounds and animations! Everything feels so smooth))
Changing of locations probably can make it more varied and exciting to make player wanna play again and again. But it's awesome already!
Wow, nice game. I had fun and the limitation implementation is also great
Cute game, i like it :D
thank you! im pretty sure i remember you from the trick or treat jam :D:D
Oh yeah, I remember you too :D
This is a very solid entry. The gameplay is really easy to understand and fun, the limitation was used well and the controls don't get in the way. Great work overall!
Super polished and addicting. I have been playing this one for quite some time. It does get a bit monotonous after a while, but some randomly spawned collectables could easily enhance the experience by a mile. Good job on this one!
Gameplay felt unique and snappy -loved all the polish -very fun to play!!! Really nice job on this!! :D
Great art style and neat game!
I got 16000 Score! I like how polished this game feels! The gameplay is very intuitive and well tested. The highlighting and directional snapping to the lily pads feels really good!
The game is rlly addicting ! I love the DA and the sound, that's really cute. Maybe add a counter of rock dodged
Very interesting concept, overall a fun game!
Absolutely lovely and gorgeous game, there is satisfying feedback to every action and it's all so well implemented. I've enjoyed my time with it a lot. Great work!!!
Simply awesome, probably my favorite game so far. The textography, sounds, icon, parallax, omg this game is a visual masterpiece.
The increase of intensity is very satisfying and gives you a good chance to learn the game first. it's a very original idea and plays well. The affordances you give the user (warning, beep, pie countdown to show when the pad will break) all show excellent mastery of game design, user empathy and that you clearly playtested and tuned the crap out of this game.
Bravo!
wow, thank you!!1! your comment genuinely gave me the biggest smile (:(:
I enjoyed this game with fun and anxiety XD