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Overworked's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #61 | 3.588 | 3.588 |
Enjoyment | #85 | 2.941 | 2.941 |
Overall | #102 | 2.941 | 2.941 |
Presentation | #111 | 2.706 | 2.706 |
interpretation of the Limitation | #120 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3 (Dev: Yayousword / Music: Bilijes /3D Models : DamDoum)
Software used
Unity
Use of the limitation
The levels get gradually more and more chaotic
Cookies eaten
0 :(
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Comments
I liked the levels getting more intricate as you progress. Good game concept and mechanics. I think having the guards visibility range be visible to you would be helpful because a few times I was not sure if I was out of the range or not! Overall though good job
So the whole idea is around a guy who is prepared to do a whole lot work to avoid doing other work? haha. Nice game, my only comment would be if space could be both pick up and drop and that would make it smoother to play.
What a fun game! I love the idea of having to give your work to other people. Only complaint is that when you do get caught, you should restart the stage, not the whole game. And guard sight lines would be nice.
Great idea. I wish I didn't have to start the whole game over whenever I got caught. Also don't need to have a different key for paper up and paper down. It could be any key allowed to trigger either action. Music is really on point. Dingy cubicle atmosphere really works.
If I may make a recommendation: A long time ago I had an idea for a game that I'm never going to use, but if you like it it's yours. Game is called "4:55", and you're trying to sneak out of work without being seen. The papers could be bonus work dumpage on your way out the door.
In mean version of the game, when you beat it, you go home, you sit down on the couch, you turn on your game console, and you start playing "4:55" again from scratch ^_^
I love hide and seek games! The gray rugs are nasty!
I got a bug when sometime the speep drops while moving down.
Great Job!
Great game! The concept of the game is very funny!
Fun concept! I had a good time playing the game, although I think making the player respawn on a previous level is a bit too punishing for this gameplay.
Loved the game! I think sight lines would have helped in determining where the guards are looking and how far they can see.
An interesting and unique concept, I like the 3D models and the music suited the game. It definitely ramped up as the levels increased which was good. I think having the music continue rather than reset on the level load/restart would be a nice touch.
Funny game! The idea is really nice, having to sneak work away from you whilst avoiding being caught, and the story behind it, being an overworked robot, is brilliant. I liked how the desks changed colour too, it gave some good feedback as to what I was doing, and made things clearer. I also appreciate the fact that you respawn if you fall off the map; I wasn't sure if I was doomed to refresh the page if that happens, and it's kind of funny that you can fall off in the first place, so thank you for that feature! Nice work on this game, well done!
I find the idea of a robot, so frustrated with toiling away that they take the time to pile work onto others, to be so absurd and crazy that it works really well. I did notice a couple of things though. Initially it is pretty hard to figure out which direction the rotating guards are facing, until you notice the brim of their hat. The music also seems to restart for each level, and it could've used some continuity between levels. I also noticed the player restarts on the previous level...not sure if that was intentional. Music and artwork really fit the humor you're looking for though, and I enjoyed your game. Overall nice job!